2×2 (4)

Inventory size

25 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Workstation

Enables 70 blueprints

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.03 (faster than default).

1 × Advanced Tools self
Barricade
Enabled Blueprints (70)

The following blueprints can be crafted when this workstation is placed nearby:

-
Craft lvl.1
8 x
=
-
Craft lvl.1
2 x
=
-
Craft lvl.2
2 x
=
-
Craft lvl.1
2 x
+
=
-
Craft lvl.2
+
=
-
Craft lvl.1
4 x
=
-
Craft lvl.1
2 x
=
-
Craft lvl.2
-
Craft lvl.1
2 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.3
4 x
=
-
Craft lvl.3
4 x
=
-
Craft lvl.3
2 x
=
-
Craft lvl.3
17 x
+
3 x
+
2 x
=
-
Craft lvl.3
+
=
-
Craft lvl.1
4 x
=
-
Craft lvl.1
4 x
=
-
Craft lvl.1
8 x
=
-
Craft lvl.2
-
Craft lvl.2
2 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.3
2 x
=
-
Craft lvl.2
-
Craft lvl.3
2 x
=
-
Craft lvl.3
-
2 x
=
-
+
+
+
2 x
=
-
Repair lvl.1
5 x
+
=
-
Craft lvl.2
-
Craft lvl.3
4 x
=
-
Craft lvl.3
2 x
=
-
Craft lvl.3
4 x
=
-
Craft lvl.3
2 x
=
-
Craft lvl.1
8 x
=
-
Craft lvl.2
2 x
=
-
Craft lvl.1
8 x
+
4 x
=
-
Craft lvl.1
2 x
=
-
Craft lvl.3
4 x
=
-
Craft lvl.2
+
=
-
Craft lvl.2
+
=
-
Craft lvl.1
4 x
=
-
Craft lvl.1
2 x
=
-
Craft lvl.2
4 x
+
4 x
=
-
Craft lvl.2
2 x
=
-
Craft lvl.1
2 x
+
=
-
Craft lvl.3
+
=
-
Craft lvl.3
+
=
-
Craft lvl.3
12 x
+
3 x
+
2 x
=
-
Craft lvl.3
4 x
+
4 x
=
-
Craft lvl.3
2 x
=
-
Craft lvl.1
4 x
=
-
Craft lvl.1
8 x
=
-
Repair lvl.1
+
2 x
=
-
Repair lvl.1
+
=
-
Craft lvl.1
2 x
=
-
Craft lvl.1
8 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.1
2 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.2
4 x
=
-
Craft lvl.2
2 x
=
-
Craft lvl.2
-
Craft lvl.3
4 x
=
-
Craft lvl.3
-
Craft lvl.3
-
Craft lvl.3
4 x
=
-
Craft lvl.3
-
Craft lvl.1
2 x
+
=
1 blueprints
-
Advanced Tools Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Advanced Tools 100.0 %
Adv Tools 60.0 %
Portaloo Good 0 6.1 %
Industrial Tools 0 1.9 %
Construction Tools 0 1.0 %
CoalMili Mechanic 0.3 %
CoalMili Mechanic Supplies 0.3 %
CoalMili Proper 0.3 %
Construction ZD 0 0.1 %
Industrial Cabinet 1 0.1 %
Industrial Proper 0 0.1 %
Construction Proper 1 0.0 %
Construction Proper 0 0.0 %
Industrial Cabinet 0 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Padlock Portaloo #2 [Advanced Toolbox] 60%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (14)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21595 SB BD Advanced Tools 100.00 % 1
22334 SB Adv Tools 60.00 % 2
21919 SB Portaloo Good 0 6.09 % 8
22231 SB Industrial Tools 0 1.94 % 7
21913 SB Construction Tools 0 0.95 % 4
22303 SB CoalMili Mechanic 0.26 % 80
22304 SB CoalMili Mechanic Supplies 0.26 % 80
22264 SB CoalMili Proper 0.26 % 80
22118 SB Construction ZD 0 0.08 % 36
22249 SB Industrial Cabinet 1 0.06 % 31
22230 SB Industrial Proper 0 0.06 % 31
22309 SB Construction Proper 1 0.02 % 39
21911 SB Construction Proper 0 0.02 % 41
22236 SB Industrial Cabinet 0 0.02 % 47
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Advanced_Tools.dat
GUID bf4b2ae8a04743c2b2c0c52ed833c5a7
Type Barricade
Armor_Tier Low
Rarity Legendary
Useable Barricade
Build Barricade
ID 21594

PlaceableProvidesCraftingTags
[
	58a0286657dc4886a6dee956593ef3b3
	4ad3d065743747f2b34c484dcf7fa85a
]

Size_X 2
Size_Y 2
Size_Z 0.47
Use_Auto_Icon_Measurements False

SalvageItem bf4b2ae8a04743c2b2c0c52ed833c5a7
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 6f6174bff2854d01a618bf5451e2c02e

Health 25
Range 5
Radius 0.1
Offset 0.134

Explosion 21508
Vulnerable

PlacementAudioClip Sounds/Placing/MetalPlacement.ogg

Salvage_Duration_Multiplier 0.025
Has_Clip_Prefab False
Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "1af1b0915f2649bcbe6d75344133c896" // Stack Of Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link 0
Action_0_Text Scrap
Action_0_Tooltip Turn into components</color>.