4×2 (8)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
200 m
Range
97 RPM
Fire rate
1%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 4.4 | 3.2 | 2.8 | 2.8 |
| Zombie | 44 | 32 | 28 | 28 |
| Animal | 7.2 | 4.8 | 4.2 | — |
Other damage
Standard caliber| Barricade | 1 |
|---|---|
| Structure | 1 |
| Vehicle | 12 |
| Resource | 2 |
| Object | 2 |
Range & ballistics
Recoil
- Control
- Easy
- Simulation
- Semi, 5 taps · 1.6 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 1.5°
- Side kick / shot
- ±5°
- Recovery
- 50% ↑ / 50% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32269 | Rio Beacon High | 19.49 % | 6 |
| 32254 | Rio Special High Guns | 17.89 % | 12 |
| 32273 | Rio Upgraded Beacon | 13.12 % | 17 |
| 32328 | Rio Boss Navy | 6.07 % | 39 |
| 32330 | Rio Boss Mili High | 5.68 % | 39 |
| 32253 | Rio Special High | 3.92 % | 69 |
| 32272 | Rio Regular Beacon | 3.39 % | 17 |
| 32152 | Brazil Carepackage HighMil | 2.83 % | 46 |
| 32271 | Rio Makeshift Beacon | 1.77 % | 17 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Thumper ×1
Thumper ×1
GUID 9a3c3a7bb7874c4bb0b3793f5d95c5ac
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 34029
Size_X 4
Size_Y 2
Size_Z 0.15
Magazine 34031
Can_Use_Underwater true
Aim_In_Duration 0.5
Instantiated_Item_Name_Override Rio_Thumper
EquipAudioClip Items/Weapons/Guns/Shotgun/Rio_Masterkey/Equip.ogg
Replace 0
Unplace 0
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Magazine_Calibers 1
Magazine_Caliber_0 36216
Firerate 30
Action Trigger
Shell 0
Range 200
Ballistic_Drop 0.0025
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 4
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 1
Structure_Damage 1
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2
Durability 1
Wear 3
Spread_Aim 0.15
Spread_Hip 0.15
Ballistic_Force 2000
Recoil_Min_X -5
Recoil_Min_Y 2
Recoil_Max_X 5
Recoil_Max_Y 1
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.02
Shake_Min_Y 0.02
Shake_Min_Z -0.02
Shake_Max_X 0.02
Shake_Max_Y -0.02
Shake_Max_Z -0.05
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 5
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 3
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
"bc967d116c3046e3885a38552f653340 x 2" // Pine Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]