2×1 (2)

Inventory size

80 HP

Beacon health

100

Zombies per wave

7

Base loot rolls

How a horde beacon works
  1. Place the beacon on the ground inside any map zone (it must be on a navmesh - usually anywhere zombies normally spawn).
  2. A horde of 100 zombies spawns around the beacon and attacks any player nearby.
  3. Defeat every zombie in the wave. The beacon self-destructs once the wave is cleared and all players leave the area.
  4. The beacon drops 7 items at its location, each rolled independently from the loot pool below.
  5. Reward scaling: if multiple players were in the zone when the beacon was placed, rewards multiply by √players: 1p → 7 · 2p → 10 · 4p → 14 · 9p → 21 · 16p → 28 Server admins can also tweak this with Beacon_Rewards_Multiplier and cap it with Beacon_Max_Rewards.
Loot pool (17 items)
View spawn table

Defeat the wave to drop 7 items at the beacon when one player is nearby. Rewards scale with the square root of the player count - so 14 items with 4 players, 21 with 9, and so on. Each drop is rolled independently from the pool below.

Unturned Metal Scraps icon 27.72 %
Unturned Electronic Components icon 16.63 %
Unturned Zubeknakov icon 9.67 %
Unturned Uru icon 7.25 %
Unturned Ace icon 5.80 %
Unturned Ranger Magazine icon 5.80 %
Unturned Thunderbolt icon 5.80 %
Unturned Ace Speedloader icon 3.87 %
Unturned Swift Magazine icon 3.87 %
Unturned Lance Magazine icon 3.38 %
Unturned Nykorev icon 1.93 %
Unturned Raketnik icon 1.93 %
Unturned Thumper icon 1.77 %
Unturned Medium Grenade icon 1.16 %
Unturned Medium Rocket icon 1.16 %
Unturned Nykorev Box icon 1.16 %
Unturned Rare Metals Pile icon 1.11 %
7 blueprints
Utilities
Craft lvl.2
3 x
+
2 x
+
+
+
=
Utilities
Craft lvl.2
3 x
+
2 x
+
+
+
=
Utilities
Craft lvl.2
3 x
+
2 x
+
+
+
=
Utilities
Craft lvl.2
3 x
+
2 x
+
+
+
=
Utilities
Craft lvl.2
3 x
+
2 x
+
+
=
Utilities
Craft lvl.2
3 x
+
2 x
+
+
=
Utilities
Craft lvl.3
+
2 x
+
3 x
+
+
=
How loot works in Unturned Sections that apply to this beacon are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Horde_Makeshift.dat
GUID 17994dad95f1400493910096827587c1
Type Beacon
Rarity Epic
Useable Barricade
Build Beacon
ID 33354

Size_X 2
Size_Y 1

Health 80
Range 4
Radius 0.5
Offset 1.5

Explosion 36
Unpickupable
Allow_Placement_Inside_Clip_Volumes true

Wave 100
Rewards 7
Reward_ID 32271

Blueprints 6
// Cookbook
Blueprint_0_Type Utilities
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 33033
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 33032
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 33025
Blueprint_0_Supply_3_ID 34498
Blueprint_0_Supply_4_ID 34599
Blueprint_0_Supply_4_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 33354
Blueprint_0_Output_1_ID 33009
Blueprint_0_Tool 33112
Blueprint_0_Level 2
Blueprint_0_Skill Craft
Blueprint_0_Build 27

Blueprint_0_Conditions 2
// Does not have Encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39628
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset

Blueprint_0_Rewards 4
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 5990a24ee0b84089a9fbe375f197c86f
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 534b9206ce42441582961f03c93af93a
// Advanced Memorizer
Blueprint_0_Reward_2_Type Rewards_List_Asset
Blueprint_0_Reward_2_GUID cc075107f3634afa8ceeae40c6e9b6eb
// Advanced Progress
Blueprint_0_Reward_3_Type Flag_Short
Blueprint_0_Reward_3_ID 39629
Blueprint_0_Reward_3_Value 1
Blueprint_0_Reward_3_Modification Increment



// Cookbook
Blueprint_1_Type Utilities
Blueprint_1_Supplies 5
Blueprint_1_Supply_0_ID 33033
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 33032
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 33025
Blueprint_1_Supply_3_ID 34597
Blueprint_1_Supply_4_ID 34599
Blueprint_1_Supply_4_Critical
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33354
Blueprint_1_Output_1_ID 33009
Blueprint_1_Tool 33112
Blueprint_1_Level 2
Blueprint_1_Skill Craft
Blueprint_1_Build 27

Blueprint_1_Conditions 2
// Does not have Encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39628
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset

Blueprint_1_Rewards 4
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 5990a24ee0b84089a9fbe375f197c86f
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 534b9206ce42441582961f03c93af93a
// Advanced Memorizer
Blueprint_1_Reward_2_Type Rewards_List_Asset
Blueprint_1_Reward_2_GUID cc075107f3634afa8ceeae40c6e9b6eb
// Advanced Progress
Blueprint_1_Reward_3_Type Flag_Short
Blueprint_1_Reward_3_ID 39629
Blueprint_1_Reward_3_Value 1
Blueprint_1_Reward_3_Modification Increment



// Encyclopedia
Blueprint_2_Type Utilities
Blueprint_2_Supplies 5
Blueprint_2_Supply_0_ID 33033
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33032
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 33025
Blueprint_2_Supply_3_ID 34498
Blueprint_2_Supply_4_ID 33976
Blueprint_2_Supply_4_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33354
Blueprint_2_Output_1_ID 33009
Blueprint_2_Tool 33112
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 27

Blueprint_2_Conditions 1
// Not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39628
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset

Blueprint_2_Rewards 4
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 534b9206ce42441582961f03c93af93a
// Advanced Memorizer
Blueprint_2_Reward_2_Type Rewards_List_Asset
Blueprint_2_Reward_2_GUID cc075107f3634afa8ceeae40c6e9b6eb
// Advanced Progress
Blueprint_2_Reward_3_Type Flag_Short
Blueprint_2_Reward_3_ID 39629
Blueprint_2_Reward_3_Value 1
Blueprint_2_Reward_3_Modification Increment



// Encyclopedia
Blueprint_3_Type Utilities
Blueprint_3_Supplies 5
Blueprint_3_Supply_0_ID 33033
Blueprint_3_Supply_0_Amount 3
Blueprint_3_Supply_1_ID 33032
Blueprint_3_Supply_1_Amount 2
Blueprint_3_Supply_2_ID 33025
Blueprint_3_Supply_3_ID 34597
Blueprint_3_Supply_4_ID 33976
Blueprint_3_Supply_4_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 33354
Blueprint_3_Output_1_ID 33009
Blueprint_3_Tool 33112
Blueprint_3_Level 2
Blueprint_3_Skill Craft
Blueprint_3_Build 27

Blueprint_3_Conditions 1
// Not memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39628
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset

Blueprint_3_Rewards 4
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 534b9206ce42441582961f03c93af93a
// Advanced Memorizer
Blueprint_3_Reward_2_Type Rewards_List_Asset
Blueprint_3_Reward_2_GUID cc075107f3634afa8ceeae40c6e9b6eb
// Advanced Progress
Blueprint_3_Reward_3_Type Flag_Short
Blueprint_3_Reward_3_ID 39629
Blueprint_3_Reward_3_Value 1
Blueprint_3_Reward_3_Modification Increment



// Memorized
Blueprint_4_Type Utilities
Blueprint_4_Supplies 4
Blueprint_4_Supply_0_ID 33033
Blueprint_4_Supply_0_Amount 3
Blueprint_4_Supply_1_ID 33032
Blueprint_4_Supply_1_Amount 2
Blueprint_4_Supply_2_ID 33025
Blueprint_4_Supply_3_ID 34498
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33354
Blueprint_4_Output_1_ID 33009
Blueprint_4_Tool 33112
Blueprint_4_Level 2
Blueprint_4_Skill Craft
Blueprint_4_Build 27

Blueprint_4_Conditions 1
// Memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39628
Blueprint_4_Condition_0_Value True
Blueprint_4_Condition_0_Logic Equal

Blueprint_4_Rewards 2
// Advanced Memorizer
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID cc075107f3634afa8ceeae40c6e9b6eb
// Advanced Progress
Blueprint_4_Reward_1_Type Flag_Short
Blueprint_4_Reward_1_ID 39629
Blueprint_4_Reward_1_Value 1
Blueprint_4_Reward_1_Modification Increment



Blueprint_5_Type Utilities
Blueprint_5_Supplies 4
Blueprint_5_Supply_0_ID 33033
Blueprint_5_Supply_0_Amount 3
Blueprint_5_Supply_1_ID 33032
Blueprint_5_Supply_1_Amount 2
Blueprint_5_Supply_2_ID 33025
Blueprint_5_Supply_3_ID 34597
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 33354
Blueprint_5_Output_1_ID 33009
Blueprint_5_Tool 33112
Blueprint_5_Level 2
Blueprint_5_Skill Craft
Blueprint_5_Build 27

Blueprint_5_Conditions 1
// Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39628
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal

Blueprint_5_Rewards 2
// Advanced Memorizer
Blueprint_5_Reward_0_Type Rewards_List_Asset
Blueprint_5_Reward_0_GUID cc075107f3634afa8ceeae40c6e9b6eb
// Advanced Progress
Blueprint_5_Reward_1_Type Flag_Short
Blueprint_5_Reward_1_ID 39629
Blueprint_5_Reward_1_Value 1
Blueprint_5_Reward_1_Modification Increment

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false