4×2 (8)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
35 m
Range
500 RPM
Fire rate
0.25%
Durability loss per shot
Damage
Shotgun · 8 pellets/shotCombat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 31.9 × 8 255.2 |
23.2 × 8 185.6 |
20.3 × 8 162.4 |
20.3 × 8 162.4 |
| Zombie | 38.5 × 8 308 |
28 × 8 224 |
24.5 × 8 196 |
24.5 × 8 196 |
| Animal | 48 × 8 384 |
32 × 8 256 |
28 × 8 224 |
— |
Other damage
Standard caliber| Barricade | 10 × 8 = 80 |
|---|---|
| Structure | 7 × 8 = 56 |
| Vehicle | 10 × 8 = 80 |
| Resource | 10 × 8 = 80 |
| Object | 12 × 8 = 96 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 8.3 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 37.5°
- Side kick / shot
- ±8.5°
- Recovery
- 45% ↑ / 60% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32106 | Rio Farm Weapons | 8.14 % | 11 |
| 32365 | Rio Zombie Farm | 2.56 % | 30 |
| 32105 | Brazil Farm Rio | 1.89 % | 30 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Masterkey ×1
Masterkey ×1
GUID 9b2f1c7e1d6e498fa0ee642764537905
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 34585
Size_X 4
Size_Y 2
Size_Z 0.5
Instantiated_Item_Name_Override Rio_Masterkey
Replace 0.35
Unplace 0
Shared_Skin_Lookup_ID 380
Shared_Skin_Apply_Visuals False
Magazine 34587
Ammo_Min 1
Ammo_Max 2
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 36248
Range 35
Firerate 5
Action Break
Damage_Falloff_Multiplier 0.35
Damage_Falloff_Range 0.25
Player_Damage 29
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 35
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12
Durability 0.25
Aim_In_Duration 0.175
Aiming_Movement_Speed_Multiplier 0.9
Spread_Angle_Degrees 6.2
Spread_Aim 0.8
Ballistic_Steps 1
Recoil_Min_X -7
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.45
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 36171
Shell 0d95f115f97d4105a8c13df43f0fe219
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 3
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
"bc967d116c3046e3885a38552f653340 x 2" // Pine Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]