3×2 (6)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

35 m

Range

500 RPM

Fire rate

0.25%

Durability loss per shot

Damage
Shotgun · 8 pellets/shot
Combat damage
Skull Spine Leg Arm
Player
33 × 8
264
24 × 8
192
21 × 8
168
21 × 8
168
Zombie
38.5 × 8
308
28 × 8
224
24.5 × 8
196
24.5 × 8
196
Animal
48 × 8
384
32 × 8
256
28 × 8
224
Other damage
Standard caliber
Barricade 10 × 8 = 80
Structure 7 × 8 = 56
Vehicle 10 × 8 = 80
Resource 10 × 8 = 80
Object 12 × 8 = 96
Range & ballistics
Full 100% damage out to 8.8 m, drops to 35% by 35 m, bullet expires at 35 m. Hover the chart to read damage at any distance.
100%0%50%35%0 m8.8 m
Max range
35 m
Alert radius
48 m
Bullet drop
×4
Recoil
100°200°300°aim
Control
Wild
Simulation
Semi, 5 taps · 8.3 rps
Side bias
Random side-to-side
Up kick / shot
45°
Side kick / shot
±10°
Recovery
45% / 60%
7 blueprints
Repair
0%
+
3 x
=
100%
Tool
=
3 x
2 x
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Zangão's Weaponry
Run by Rio Merchant Zangão
You give
Sawed-Off Masterkey ×1
You get
150 Exp
Zangão's Weaponry
Run by Rio Merchant Zangão
You give
Sawed-Off Masterkey ×1
You get
15 Exp
Rio_Masterkey_Sawed.dat
GUID d441a8e46c1b4bd485fc553cb158c81d
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 34586

Size_X 3
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements false

Instantiated_Item_Name_Override Rio_Masterkey
EquipAudioClip Items/Weapons/Guns/Shotgun/Rio_Masterkey/Equip.ogg
ShootAudioClip Items/Weapons/Guns/Shotgun/Rio_Masterkey/Shoot.ogg
ReloadAudioClip Items/Weapons/Guns/Shotgun/Rio_Masterkey/Reload.ogg

Replace 0.3
Unplace 0

Magazine 34587

Ammo_Min 1
Ammo_Max 2

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 36248

Range 35
Firerate 5
Action Break

Damage_Falloff_Multiplier 0.35
Damage_Falloff_Range 0.25

Player_Damage 30
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 35
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12

Durability 0.25

Aim_In_Duration 0.125
Aiming_Movement_Speed_Multiplier 1
Spread_Angle_Degrees 10.31
Spread_Aim 0.8

Ballistic_Steps 1

Recoil_Min_X -10
Recoil_Min_Y 40
Recoil_Max_X 10
Recoil_Max_Y 50

Recover_X 0.6
Recover_Y 0.45

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 36171
Shell 0d95f115f97d4105a8c13df43f0fe219


Blueprints 7
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34586
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33031
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 33027
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 34120
Blueprint_1_Build 27

// Handybook
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 34585
Blueprint_2_Supply_1_ID 34598
Blueprint_2_Supply_1_Critical
Blueprint_2_Tool 33113
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Blueprint_2_Conditions 4
// Does not have Exterminator Cookbook
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 34599
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Does not have Field Manual
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33975
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
// Does not have Encyclopedia
Blueprint_2_Condition_2_Type Item
Blueprint_2_Condition_2_ID 33976
Blueprint_2_Condition_2_Amount 1
Blueprint_2_Condition_2_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_3_Type Flag_Bool
Blueprint_2_Condition_3_ID 39571
Blueprint_2_Condition_3_Value False
Blueprint_2_Condition_3_Logic Equal
Blueprint_2_Condition_3_Allow_Unset

Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 37495b88423743a5b3498c86bb1e3fb5
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 13227097f07745a9bfc7501cecf08c44



// Field Guide
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 34585
Blueprint_3_Supply_1_ID 33975
Blueprint_3_Supply_1_Critical
Blueprint_3_Tool 33113
Blueprint_3_State_Transfer
Blueprint_3_Build 27

Blueprint_3_Conditions 3
// Does not have Exterminator Cookbook
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 34599
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Does not have Encyclopedia
Blueprint_3_Condition_1_Type Item
Blueprint_3_Condition_1_ID 33976
Blueprint_3_Condition_1_Amount 1
Blueprint_3_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_2_Type Flag_Bool
Blueprint_3_Condition_2_ID 39571
Blueprint_3_Condition_2_Value False
Blueprint_3_Condition_2_Logic Equal
Blueprint_3_Condition_2_Allow_Unset

Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID b38b8c7e40db49e0ae35ec500da8771c
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 13227097f07745a9bfc7501cecf08c44



// E. Cookbook
Blueprint_4_Type Tool
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 34585
Blueprint_4_Supply_1_ID 34599
Blueprint_4_Supply_1_Critical
Blueprint_4_Tool 33113
Blueprint_4_State_Transfer
Blueprint_4_Build 27

Blueprint_4_Conditions 2
// Does not have Encyclopedia
Blueprint_4_Condition_0_Type Item
Blueprint_4_Condition_0_ID 33976
Blueprint_4_Condition_0_Amount 1
Blueprint_4_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_4_Condition_1_Type Flag_Bool
Blueprint_4_Condition_1_ID 39571
Blueprint_4_Condition_1_Value False
Blueprint_4_Condition_1_Logic Equal
Blueprint_4_Condition_1_Allow_Unset

Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID 399b533803184d45baf7928704a49484
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID 13227097f07745a9bfc7501cecf08c44



// Encyclopedia
Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 34585
Blueprint_5_Supply_1_ID 33976
Blueprint_5_Supply_1_Critical
Blueprint_5_Tool 33113
Blueprint_5_State_Transfer
Blueprint_5_Build 27

Blueprint_5_Conditions 1
// Has not memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39571
Blueprint_5_Condition_0_Value False
Blueprint_5_Condition_0_Logic Equal
Blueprint_5_Condition_0_Allow_Unset

Blueprint_5_Rewards 2
// Memorizer Flag + Book
Blueprint_5_Reward_0_Type Rewards_List_Asset
Blueprint_5_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_5_Reward_1_Type Rewards_List_Asset
Blueprint_5_Reward_1_GUID 13227097f07745a9bfc7501cecf08c44



// Memorized
Blueprint_6_Type Tool
Blueprint_6_Supply_0_ID 34585
Blueprint_6_Tool 33113
Blueprint_6_State_Transfer
Blueprint_6_Build 27

Blueprint_6_Conditions 1
// Memorized
Blueprint_6_Condition_0_Type Flag_Bool
Blueprint_6_Condition_0_ID 39571
Blueprint_6_Condition_0_Value True
Blueprint_6_Condition_0_Logic Equal