Helicopter

Engine type

108 KPH (67 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,000 HP

Max health

48 (6×8)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

16°

Steering at full speed

2

Turn responsiveness

Defense & misc

Protections
Invulnerable
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32181 Rio Panther 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Panther.dat
GUID 00fefe220c1b47e39c8df13fb58d5ac2
Type Vehicle
Rarity Epic

Speed_Min -2
Speed_Max 24

Steer_Min 16
Steer_Max 32

Fuel 2000

Health_Min 800
Health_Max 900
Health 1000

Exit 3

Cam_Follow_Distance 7.5

LockMouse
Engine Helicopter

Trunk_Storage_X 6
Trunk_Storage_Y 8

Explosion 36105

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Sleds

Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9

IgnitionAudioClip core.masterbundle:Sounds/HelicopterIgnition.mp3

Has_Clip_Prefab false


PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#627533" // Rio Military Olive
]

GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_3
		ModelUseColliderPose true
	}
]