Helicopter

Engine type

108 KPH (67 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,000 HP

Max health

48 (6×8)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

16°

Steering at full speed

2

Turn responsiveness

Defense & misc

Protections
Invulnerable
Panther Where to find this Vehicle
100%
Rio de Janeiro Rio de Janeiro map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Rio Panther 100.0 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32181 Rio Panther 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Panther.dat
GUID 00fefe220c1b47e39c8df13fb58d5ac2
Type Vehicle
Rarity Epic

Speed_Min -2
Speed_Max 24

Steer_Min 16
Steer_Max 32

Fuel 2000

Health_Min 800
Health_Max 900
Health 1000

Exit 3

Cam_Follow_Distance 7.5

LockMouse
Engine Helicopter

Trunk_Storage_X 6
Trunk_Storage_Y 8

Explosion 36105

Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8

Sleds

Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9

IgnitionAudioClip core.masterbundle:Sounds/HelicopterIgnition.mp3

Has_Clip_Prefab false


PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#627533" // Rio Military Olive
]

GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Objects/Wheels/Wheel_3
		ModelUseColliderPose true
	}
]