2×2 (4)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

150 m

Range

750 RPM

Fire rate

0.2%

Durability loss per shot

Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 77 59.5 42 42
Zombie 242 187 132 132
Animal 77 59.5 42
Other damage
High caliber
Barricade 35
Structure 30
Vehicle 40
Resource 30
Object 40
Status effects on hit
Applied per shot, regardless of where it lands
Headshots
Instant kill (skips head armor)
Range & ballistics
Full 100% damage out to 97.5 m, drops to 65% by 150 m, bullet expires at 150 m. Hover the chart to read damage at any distance.
100%0%50%65%0 m97.5 m
Max range
150 m
Alert radius
48 m
Bullet drop
×4
Recoil
25°50°75°100°aim
Control
Wild
Simulation
Semi, 5 taps · 12.5 rps
Side bias
Kicks left
Up kick / shot
15°
Side kick / shot
±6°
Recovery
50% / 50%
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Muzzle
Muzzle brake Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Heavy Extended Barrel
Muzzle brake Damage +20%Vertical recoil -25%Horizontal recoil -25%Spread -5%ADS speed +100%Bullet drop -15%Sound range +25%
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Suppressor
Silenced Spread -20%ADS speed +10%Sound volume -80%Sound range -50%
Muzzle Brake
Vertical recoil -50%Horizontal recoil -25%Spread -20%ADS speed +30%Bullet drop -10%
Blue Muzzle
Vertical recoil -40%Horizontal recoil -40%ADS speed +5%Bullet drop -20%
Muzzle Brake
Vertical recoil -50%Horizontal recoil -25%Spread -20%ADS speed +30%Bullet drop -10%
Muzzle
Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Muzzle
Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Brake Suppressor
Silenced Muzzle brake Vertical recoil -25%Horizontal recoil -25%Spread -20%ADS speed +10%Bullet drop -20%Sound volume -25%Sound range -50%
Suppressor
Silenced Spread -20%ADS speed +10%Sound volume -80%Sound range -50%
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Advanced Barrel Gold
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Extended Barrel
Muzzle brake Damage +10%Vertical recoil -20%Horizontal recoil -20%Spread -3%ADS speed +50%Bullet drop -15%
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Spary Barrel
Silenced Sound range -50%
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Heavy Extended Barrel
Muzzle brake Damage +20%Vertical recoil -25%Horizontal recoil -25%Spread -5%ADS speed +100%Bullet drop -15%Sound range +25%
The Real Advanced Barrel
Silenced Muzzle brake Damage +500%Vertical recoil -100%Horizontal recoil -100%Spread -100%Bullet drop -100%Sound volume -80%Sound range -50%
Webshot Barrel
Silenced Sound volume -40%Sound range -50%
Extended Barrel
Muzzle brake Damage +10%Vertical recoil -20%Horizontal recoil -20%Spread -3%ADS speed +50%Bullet drop -15%
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
The Real Advanced Barrel
Silenced Muzzle brake Damage +500%Vertical recoil -100%Horizontal recoil -100%Spread -100%Bullet drop -100%Sound volume -80%Sound range -50%
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
2 blueprints
Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
3 x
Taknova Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
CN SWAT Guns 4.2 %
CN Military Guns H 4.2 %
CN Police Guns 1.6 %
CN Military Horde 1.4 %
CN SWAT 0.7 %
CN Military DZ 0.5 %
CN Police 0.3 %
CN Military Ammo H 0.2 %
CN Military 0.1 %
CN Military Misc 0.1 %
No spawns on map.
No zombie drops.
卡洛斯 玩家NPC
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this gun Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Decoy"P" Horde Beacon icon 1.40 %
Spawn tables (10)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
60302 CN SWAT Guns 4.24 % 13
60107 CN Military Guns H 4.19 % 28
60203 CN Police Guns 1.64 % 8
61101 CN Military Horde 1.40 % 57
60300 CN SWAT 0.71 % 28
61100 CN Military DZ 0.47 % 67
60200 CN Police 0.27 % 26
60105 CN Military Ammo H 0.17 % 98
60100 CN Military 0.15 % 53
60101 CN Military Misc 0.08 % 152
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

卡洛斯的轻装甲调度商店
Run by 卡洛斯 玩家NPC
Locked behind progression in quest 卡洛斯 玩家NPC's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: 卡洛斯 玩家NPC's dialogue — reached
You give
45,000 Exp
You get
Taknova ×1
CN_Taknova.dat
GUID 33fe84814ef5469cbe571f2979efec48
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 60054

Size_X 2
Size_Y 2
Size_Z 0.35
Size2_Z 0.35

Magazine 60055

Hook_Barrel

Ammo_Min 3
Ammo_Max 8

Safety
Semi

Caliber 60005

Aim_In_Duration 0.1
Aiming_Movement_Speed_Multiplier 0.9

Range 150
Firerate 3
Action Trigger

Damage_Falloff_Range 0.65
Damage_Falloff_Multiplier 0.65

Player_Damage 70
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.85
Player_Skull_Multiplier 1.1
Instakill_Headshots True

Zombie_Damage 220
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.85
Zombie_Skull_Multiplier 1.1

Animal_Damage 70
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.85
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 40

Invulnerable

Durability 0.2

Spread_Aim 0.05
Spread_Hip 0.2

Recoil_Min_X -4
Recoil_Min_Y 13
Recoil_Max_X -8
Recoil_Max_Y 17

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60054
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27