2×2 (4)
Inventory size
Secondary
Hand slot
Semi, Safety
Firemodes
150 m
Range
750 RPM
Fire rate
0.2%
Durability loss per shot
Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 77 | 59.5 | 42 | 42 |
| Zombie | 242 | 187 | 132 | 132 |
| Animal | 77 | 59.5 | 42 | — |
Other damage
High caliber| Barricade | 35 |
|---|---|
| Structure | 30 |
| Vehicle | 40 |
| Resource | 30 |
| Object | 40 |
Status effects on hit
Applied per shot, regardless of where it lands- Headshots
- Instant kill (skips head armor)
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 12.5 rps
- Side bias
- Kicks left
- Up kick / shot
- 15°
- Side kick / shot
- ±6°
- Recovery
- 50% ↑ / 50% ↔
卡洛斯 玩家NPC
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 60302 | CN SWAT Guns | 4.24 % | 13 |
| 60107 | CN Military Guns H | 4.19 % | 28 |
| 60203 | CN Police Guns | 1.64 % | 8 |
| 61101 | CN Military Horde | 1.40 % | 57 |
| 60300 | CN SWAT | 0.71 % | 28 |
| 61100 | CN Military DZ | 0.47 % | 67 |
| 60200 | CN Police | 0.27 % | 26 |
| 60105 | CN Military Ammo H | 0.17 % | 98 |
| 60100 | CN Military | 0.15 % | 53 |
| 60101 | CN Military Misc | 0.08 % | 152 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest 卡洛斯 玩家NPC's dialogue. Show exact unlock rules (1 path)
GUID 33fe84814ef5469cbe571f2979efec48
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 60054
Size_X 2
Size_Y 2
Size_Z 0.35
Size2_Z 0.35
Magazine 60055
Hook_Barrel
Ammo_Min 3
Ammo_Max 8
Safety
Semi
Caliber 60005
Aim_In_Duration 0.1
Aiming_Movement_Speed_Multiplier 0.9
Range 150
Firerate 3
Action Trigger
Damage_Falloff_Range 0.65
Damage_Falloff_Multiplier 0.65
Player_Damage 70
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.85
Player_Skull_Multiplier 1.1
Instakill_Headshots True
Zombie_Damage 220
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.85
Zombie_Skull_Multiplier 1.1
Animal_Damage 70
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.85
Animal_Skull_Multiplier 1.1
Barricade_Damage 35
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 40
Invulnerable
Durability 0.2
Spread_Aim 0.05
Spread_Hip 0.2
Recoil_Min_X -4
Recoil_Min_Y 13
Recoil_Max_X -8
Recoil_Max_Y 17
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60054
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27