2×3 (6)
Inventory size
Hostile
Targeting mode
800 HP
Health
LOW
Armor tier
48 m
Detection radius
57.6 m
Target loss range
21 (7×3)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 9dac9f4269324ebd9852dfb23e70f274
Type Sentry
Rarity Legendary
Useable Barricade
Build Sentry
ID 57109
Size_X 2
Size_Y 3
Size_Z 0.55
Health 800
Range 4
Radius 0.5
Offset 1
Storage_X 7
Storage_Y 3
Display
Locked
Mode Hostile
Explosion 36
Should_Close_When_Outside_Range true
Blueprints
[
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID "24a1696da3134e41b55a3eb9dd80a400" // Sentry
}
{
ID "dec9c50df180480cba15f4600ab5f5cd" // Components
}
{
ID "01c143236f0c4d4491777b3e2fd29bb3" // Circuit Board
}
{
ID "d0bded6c79de4e918784547eff7f8c9f" // Military Radio
}
{
ID "75968fe44ac9483a92868cd3124f5290" // Metal Scrap
Amount 4
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
OutputItems this
Skill Craft
Skill_Level 3
Map Elver Reborn
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]