2×2 (4)
Inventory size
50 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.2 (faster than default).
Components
Where to find this Item
Metro Trader #13
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61004 | Motorbike Inline | 20.00 % | 5 |
| 57141 | Metro Box 1 | 11.11 % | 9 |
| 61011 | Civ Inline | 4.55 % | 22 |
| 57004 | Metro Fish Mats High | 4.42 % | 18 |
| 57116 | Metro Deadzone Red Rooms | 2.74 % | 13 |
| 57133 | Metro Airdrop | 1.25 % | 62 |
| 57147 | Metro Fishing Rod THICCER | 0.66 % | 38 |
| 57007 | Metro Fishing Rod THICC | 0.63 % | 48 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Components ×1
GUID dec9c50df180480cba15f4600ab5f5cd
Type Barricade
Has_Clip_Prefab false
Rarity Epic
Useable Barricade
Build Barricade
ID 57025
SalvageItem dec9c50df180480cba15f4600ab5f5cd
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 3c679585350644ed8d229f268dd85653
Size_X 2
Size_Y 2
Size_Z 0.6
Vulnerable
Health 50
Range 4
Radius 0.2
Offset 0.2
Salvage_Duration_Multiplier 0.2
Explosion 19
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"a285f35d19fd40609a910b67f0956ee9" // Gyroscope
"a988ba507b544884a500271e11656aab" // UPhone XIV
"4ddd285265c24a3eb0df1bc8418343ad" // Defibrillator Battery
"8c25cf28c76a4634855f404c8972c0ae x 2" // Tape
]
OutputItems this
Map Elver Reborn
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"a285f35d19fd40609a910b67f0956ee9" // Gyroscope
"a988ba507b544884a500271e11656aab" // UPhone XIV
"4ddd285265c24a3eb0df1bc8418343ad" // Defibrillator Battery
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Asset_Bundle_Version 2