4 x 2 (8)
Inventory Size
Primary
Hand Slot
Safety
Firemodes
50m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1 to 1 (500%)
Recoil X
1 to 1 (2,000%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 7 | 5 | 4 | 4 |
Zombie | 30 | 22 | 19 | 19 |
Animal | 7 | 4 | 4 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 2 |
Structure | 2 |
Vehicle | 12 |
Resource | 2 |
Object | 2 |
Id | File Name |
---|---|
36076 | Frost_Farm_Guns.dat |
Frost_SG.dat
GUID 7117c9e21bcc43d380c5a1644dfde5ac
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36336
Quality_Min 85
Quality_Max 100
Size_X 4
Size_Y 2
Magazine 36524
Hook_Sight
Hook_Tactical
Ammo_Min 2
Ammo_Max 6
Safety
Bursts 2
Caliber 36003
Range 50
Firerate 0
Action Break
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 7
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 28
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2
Durability 0.1
Spread_Aim 0.7
Spread_Hip 0.225
Ballistic_Steps 1
Recoil_Min_X -1
Recoil_Min_Y -1
Recoil_Max_X 1
Recoil_Max_Y -1
Recover_X 5
Recover_Y 20
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.1
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.2
Muzzle 4
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36336
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36336
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27
Blueprint_3_Type Tool
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 36337
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Actions 3
Action_0_Type Blueprint
Action_0_Source 36337
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 3
Action_0_Text ▼Saw Off
Action_0_Tooltip ▼Shorten the weapon's barrel
Action_1_Type Blueprint
Action_1_Source 36336
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage
Action_2_Type Blueprint
Action_2_Source 36336
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage