3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Safety

Firemodes

50m

Range

41.67 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1 to 1 (500%)

Recoil X

1 to 1 (2,000%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 7 5 4 4
Zombie 30 22 19 19
Animal 7 4 4 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 12
Resource 2
Object 2

Magazines (5)

Magazines that can be attached to this weapon

Tool
=
2 x
Tool
=
3 x
Repair
0%
+
=
100%
Tool
Craft lvl.1
Tool
Craft lvl.1
Frost_SG_Sawed.dat
GUID 3fe922116171439890222a2f5ef302c2

Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 36337

Quality_Min 85
Quality_Max 100

Size_X 3
Size_Y 2

Magazine 36524

Hook_Sight
Hook_Tactical

Ammo_Min 4
Ammo_Max 8

Safety
Bursts 2

Caliber 36003

Range 50
Firerate 0
Action Break

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 7
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 28
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 6
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 12
Resource_Damage 2
Object_Damage 2

Durability 0.1

Spread_Aim 0.7
Spread_Hip 0.225

Ballistic_Steps 1

Recoil_Min_X -1
Recoil_Min_Y -1
Recoil_Max_X 1
Recoil_Max_Y -1

Recover_X 5
Recover_Y 20

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.1
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.2

Muzzle 4

Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36337
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36337
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27

Blueprint_3_Type Tool
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 36336
Blueprint_3_Supply_0_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27
Blueprint_3_Level 1
Blueprint_3_Skill Craft

Actions 3
Action_0_Type Blueprint
Action_0_Source 36336
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 3
Action_0_Text ▲Un-Saw Off
Action_0_Tooltip ▲Un-shorten the weapon's barrel

Action_1_Type Blueprint
Action_1_Source 36336
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage

Action_2_Type Blueprint
Action_2_Source 36336
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage