5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
0.83 RPS
Firerate
0.025%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
-10%
Movement Speed
-0.3 to 0.3 (10%)
Recoil X
10 to 13 (5%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 126 | 92 | 69 | 69 |
Zombie | 440 | 320 | 240 | 240 |
Animal | 88 | 64 | 48 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 130 |
Structure | 130 |
Vehicle | 500 |
Resource | 500 |
Object | 500 |
Id | File Name |
---|---|
36019 | Frost_Airdrop.dat |
36130 | Frost_Crate_Deadzone.dat |
36074 | Frost_Guns_Guns.dat |
36101 | Frost_Military_Guns.dat |
Frost_AWP.dat
GUID 30878d826dc54b4a8e498163df73296c
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 36559
Size_X 5
Size_Y 2
Magazine 36604
Sight 36541
Tactical 36443
Grip 36536
Hook_Sight
Hook_Barrel
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 1
Quality_Min 0
Quality_Max 10
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 36014
Attachment_Calibers 1
Attachment_Caliber_0 36013
Range 500
Firerate 50
Action Bolt
Gunshot_Rolloff_Distance 1000
Equipable_Movement_Speed_Multiplier 0.9
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0
Player_Damage 115
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 400
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Invulnerable
Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 130
Structure_Damage 130
Vehicle_Damage 500
Resource_Damage 500
Object_Damage 500
Durability 0.025
Spread_Aim 0.01
Spread_Hip 0.5
Recoil_Min_X -0.3
Recoil_Min_Y 13
Recoil_Max_X 0.3
Recoil_Max_Y 10
Recover_X 0.1
Recover_Y 0.05
Shake_Min_X -0.02
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X -0.02
Shake_Max_Y 0.0005
Shake_Max_Z -0.07
Ballistic_Drop 0.0005
Muzzle 4
Actions 3
Action_0_Type Blueprint
Action_0_Source 36150
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 4
Action_0_Text ▲Upgrade
Action_0_Tooltip ▲Upgrade weapon using gun parts
Action_1_Type Blueprint
Action_1_Source 36559
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage
Action_2_Type Blueprint
Action_2_Source 36559
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36559
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36559
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27
Blueprint_2_Tool 36090
Blueprint_2_Level 2
Blueprint_2_Skill Repair
Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36598
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27