5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

0.83 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

-10%

Movement Speed

-0.3 to 0.3 (10%)

Recoil X

10 to 13 (5%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 126 92 69 69
Zombie 440 320 240 240
Animal 88 64 48 -
Structure Damage
High Caliber
Damage
Barricade 130
Structure 130
Vehicle 500
Resource 500
Object 500

Magazines (1)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Tool
=
3 x
Tool
=
4 x
Repair
Repair lvl.2
0%
+
2 x
=
100%
Gear
+
=
Utilities
Craft lvl.3
+
+
2 x
=
Gear
+
=
Frost_AWP_Skin.dat
GUID 32db41c94bf64c94b0ece9600c36eeb7

Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 36598

Size_X 5
Size_Y 2

Magazine 36604
Sight 36541
Tactical 36443
Grip 36536

Hook_Sight
Hook_Barrel
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 1

Quality_Min 0
Quality_Max 10

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 36014

Attachment_Calibers 1
Attachment_Caliber_0 36013

Range 500
Firerate 50
Action Bolt

Gunshot_Rolloff_Distance 1000
Equipable_Movement_Speed_Multiplier 0.9

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 115
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 400
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Invulnerable

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 130
Structure_Damage 130
Vehicle_Damage 500
Resource_Damage 500
Object_Damage 500

Durability 0.025

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X -0.3
Recoil_Min_Y 13
Recoil_Max_X 0.3
Recoil_Max_Y 10

Recover_X 0.1
Recover_Y 0.05

Shake_Min_X -0.02
Shake_Min_Y 0.00075
Shake_Min_Z -0.05
Shake_Max_X -0.02
Shake_Max_Y 0.0005
Shake_Max_Z -0.07

Ballistic_Drop 0.0005

Muzzle 4

Actions 3
Action_0_Type Blueprint
Action_0_Source 36150
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 5
Action_0_Text ▲Upgrade
Action_0_Tooltip ▲Upgrade weapon using gun parts

Action_1_Type Blueprint
Action_1_Source 36598
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage

Action_2_Type Blueprint
Action_2_Source 36598
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage

Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36598
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 3

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36598
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 4

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27
Blueprint_2_Tool 36090
Blueprint_2_Level 2
Blueprint_2_Skill Repair

Blueprint_3_Type Gear
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 36559
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 36196
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_State_Transfer
Blueprint_3_Build 27

Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 36578
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal