5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
500m
Range
4.17 RPS
Firerate
0.1%
Durability Loss per Shot
Sight
Hooks
-10%
Movement Speed
-2 to 2 (95%)
Recoil X
8 to 10 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 70 | 39 | 19 | 19 |
Zombie | 140 | 78 | 39 | 39 |
Animal | 140 | 78 | 39 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 39 |
Structure | 39 |
Vehicle | 39 |
Resource | 78 |
Object | 78 |
Spawn Id | Spawn Name | Items |
---|---|---|
19248 | PS Airdrop D Guns 0 | 10 |
19247 | PS Airdrop D Proper 0 | 21 |
19248 | PS Airdrop D Guns 0 | 10 |
PS_Bozar.dat
GUID d930acebe1064862b7200e1ad7626fb9
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10517
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AMR.wav
Size_X 5
Size_Y 2
Size_Z 0.425
Equipable_Movement_Speed_Multiplier 0.9
Unplace 0.2
Replace 0.65
Sight 19771
Magazine 10518
Hook_Sight
Ammo_Min 10
Ammo_Max 30
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18829
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18911
Muzzle 19058
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10517
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 5
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.1
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.5
Firerate 10
Action Trigger
Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 78
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 78
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 39
Structure_Damage 39
Vehicle_Damage 39
Resource_Damage 78
Object_Damage 78
Durability 0.1
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10
Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2