2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

40m

Range

8.33 RPS

Firerate

0.01%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-3 to 3 (900%)

Recoil X

13 to 13 (600%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 18 9 8 8
Zombie 30 16 14 14
Animal 45 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 8
Vehicle 20
Resource 20
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
=
100%
Gear
=
4 x
2 x
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
=
2 x
Tool
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Masterkey_Sawed.dat
GUID e7b2765e9f004d31b8ee7fc148d6b8ff
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 25461

Size_X 2
Size_Y 2
Size_Z 0.56

Instantiated_Item_Name_Override BuakMasterkey
Should_Delete_Empty_Magazines false

Shell 25509

Replace 0.422
Unplace 0.204

Magazine 25532
Ammo_Min 1
Ammo_Max 2
Quality_Min 50

Safety
Semi

Caliber 25309
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 40
Damage_Falloff_Range 0.33
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.5
Firerate 5
Action Break

Player_Damage 12
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 20
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5

Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability .01
Wear 1

Spread_Aim 0.7
Spread_Hip 0.15

Ballistic_Steps 1

Recoil_Min_X -3
Recoil_Min_Y -13
Recoil_Max_X 3
Recoil_Max_Y -13

Recover_X 9
Recover_Y 6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Actions 10

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 4
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.

Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 5
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.

Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 6
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.

Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 7
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.

Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 8
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.

Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 9
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.

Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 10
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.

Blueprints 12

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25461
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 25520

//Painting

//Black
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25461
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25451
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 27168
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527

//Blue
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25461
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 25451
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 27183
Blueprint_3_Output_0_Amount 1
Blueprint_3_State_Transfer
Blueprint_3_Build 25527

//Green
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25461
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27198
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527

//Orange
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25461
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27213
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527

//Pink
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25461
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27228
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527

//Purple
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25461
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27243
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527

//Red
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25461
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27258
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527

//White
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25461
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27273
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527

//Yellow
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25461
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27288
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527


//SAWED
Blueprint_11_Type Utilities
Blueprint_11_Supplies 1
Blueprint_11_Supply_0_ID 25460
Blueprint_11_Supply_0_Critical
Blueprint_11_Tool 25393
Blueprint_11_Outputs 2
Blueprint_11_Output_0_ID 25461
Blueprint_11_Output_0_Amount 1
Blueprint_11_Output_1_ID 25310
Blueprint_11_Output_1_Amount 2
Blueprint_11_State_Transfer
Blueprint_11_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav