2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

40m

Range

8.33 RPS

Firerate

0.01%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-3 to 3 (900%)

Recoil X

13 to 13 (600%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 18 9 8 8
Zombie 30 16 14 14
Animal 45 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 8
Structure 8
Vehicle 20
Resource 20
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
=
100%
Gear
=
4 x
2 x
Utilities
+
=
Tool
=
2 x
Tool
+
=
Utilities
+
=
Masterkey_Sawed_Yellow.dat
GUID ca631ecdb6ae42a982edbb0cd0d70810
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 27288

Size_X 2
Size_Y 2
Size_Z 0.56

Instantiated_Item_Name_Override BuakMasterkey
Should_Delete_Empty_Magazines false

Shell 25509

Replace 0.422
Unplace 0.204

Magazine 25532
Ammo_Min 0
Ammo_Max 2
Quality_Min 50

Safety
Semi

Caliber 25309
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 40
Damage_Falloff_Range 0.33
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.5
Firerate 5
Action Break

Player_Damage 12
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 20
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5

Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability .01
Wear 1

Spread_Aim 0.7
Spread_Hip 0.15

Ballistic_Steps 1

Recoil_Min_X -3
Recoil_Min_Y -13
Recoil_Max_X 3
Recoil_Max_Y -13

Recover_X 9
Recover_Y 6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.

Blueprints 4

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27288
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 25520

//Painting

//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27288
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25461
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527


//SAWED
Blueprint_3_Type Tool
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 27287
Blueprint_3_Supply_0_Critical
Blueprint_3_Tool 25393
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 27288
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 25310
Blueprint_3_Output_1_Amount 2
Blueprint_3_State_Transfer
Blueprint_3_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav