2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.32 RPS
Firerate
0.01%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
4 to 8 (50%)
Recoil X
15 to 30 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 55 | 40 | 30 | 30 |
Zombie | 247 | 135 | 67 | 67 |
Animal | 66 | 48 | 36 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 10 |
Vehicle | 30 |
Resource | 20 |
Object | 25 |
Id | File Name |
---|---|
25479 | Buak_AD_Guns.dat |
25446 | Buak_Guns_Low.dat |
25346 | Buak_Horde_Beacon.dat |
25467 | Buak_Mega_Farm.dat |
25469 | Buak_Mega_Fire.dat |
25470 | Buak_Mega_Lumber.dat |
25471 | Buak_Mega_Mansion.dat |
25468 | Buak_Mega_Scrap.dat |
25401 | Buak_Vault.dat |
25466 | WS_Guns_Low.dat |
25431 | WS_Police.dat |
Cobra_Python.dat
GUID 1194d20f8375495ba3a4b4d532b300b9
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 25466
Size_X 2
Size_Y 2
Size_Z 0.34
Instantiated_Item_Name_Override BuakPython
Should_Delete_Empty_Magazines false
Shell 25507
Replace 0.64
Unplace 0.15
Hook_Barrel
Hook_Tactical
Hook_Sight
Magazine 25516
Ammo_Min 1
Ammo_Max 6
Quality_Min 50
Safety
Semi
Caliber 25301
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144
Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 18
Action Break
Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 225
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability .01
Wear 1
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X -4
Recoil_Min_Y 15
Recoil_Max_X -8
Recoil_Max_Y 30
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Muzzle 3
Actions 10
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 4
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 5
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 6
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.
Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 7
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.
Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 8
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.
Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 9
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.
Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 10
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.
Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 11
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.
Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 12
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.
Blueprints 13
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 2
Blueprint_0_Build 25527
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25466
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 8
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 6
Blueprint_1_Build 25520
//BP_TRUE
Blueprint_2_Type Tool
Blueprint_2_Supplies 4
Blueprint_2_Supply_0_ID 25306
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 25342
Blueprint_2_Supply_1_Amount 8
Blueprint_2_Supply_2_ID 25446
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Supply_3_ID 25326
Blueprint_2_Supply_3_Amount 4
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 27427
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 25376
Blueprint_2_Skill Craft
Blueprint_2_Level 3
Blueprint_2_Build 25527
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24934
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Rewards 1
Blueprint_2_Reward_0_Type Item
Blueprint_2_Reward_0_ID 25466
Blueprint_2_Reward_0_Amount 1
Blueprint_2_Reward_0_Ammo 0
//BP_FALSE
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25648
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 25466
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Products 1
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 24934
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Build 32
//Painting
//Black
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25466
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27173
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527
//Blue
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25466
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27188
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527
//Green
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25466
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27203
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527
//Orange
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25466
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27218
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527
//Pink
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25466
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27233
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527
//Purple
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25466
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27248
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527
//Red
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25466
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27263
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527
//White
Blueprint_11_Type Utilities
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 25466
Blueprint_11_Supply_0_Critical
Blueprint_11_Supply_1_ID 25451
Blueprint_11_Supply_1_Critical
Blueprint_11_Outputs 1
Blueprint_11_Output_0_ID 27278
Blueprint_11_Output_0_Amount 1
Blueprint_11_State_Transfer
Blueprint_11_Build 25527
//Yellow
Blueprint_12_Type Utilities
Blueprint_12_Supplies 2
Blueprint_12_Supply_0_ID 25466
Blueprint_12_Supply_0_Critical
Blueprint_12_Supply_1_ID 25451
Blueprint_12_Supply_1_Critical
Blueprint_12_Outputs 1
Blueprint_12_Output_0_ID 27293
Blueprint_12_Output_0_Amount 1
Blueprint_12_State_Transfer
Blueprint_12_Build 25527
Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav