2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.32 RPS
Firerate
0.01%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
4 to 8 (50%)
Recoil X
15 to 30 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 55 | 40 | 30 | 30 |
Zombie | 247 | 135 | 67 | 67 |
Animal | 66 | 48 | 36 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 10 |
Vehicle | 30 |
Resource | 20 |
Object | 25 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Cobra_Python_Green.dat
GUID 9bcffc823cfd42c4b0eedbb472395bb3
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 27203
Size_X 2
Size_Y 2
Size_Z 0.34
Instantiated_Item_Name_Override BuakPython
Should_Delete_Empty_Magazines false
Shell 25507
Replace 0.64
Unplace 0.15
Hook_Barrel
Hook_Tactical
Hook_Sight
Magazine 25516
Ammo_Min 0
Ammo_Max 6
Quality_Min 50
Safety
Semi
Caliber 25301
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144
Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 18
Action Break
Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 225
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability .01
Wear 1
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X -4
Recoil_Min_Y 15
Recoil_Max_X -8
Recoil_Max_Y 30
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Muzzle 3
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 2
Blueprint_0_Build 25527
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27203
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 8
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 6
Blueprint_1_Build 25520
//Painting
//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27203
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25466
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527
Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav