2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.32 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

4 to 8 (50%)

Recoil X

15 to 30 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 247 135 67 67
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 30
Resource 20
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.2
0%
+
2 x
=
100%
Gear
=
8 x
6 x
Utilities
+
=
Tool
+
=
Utilities
+
=
Cobra_Python_Green.dat
GUID 9bcffc823cfd42c4b0eedbb472395bb3
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 27203

Size_X 2
Size_Y 2
Size_Z 0.34

Instantiated_Item_Name_Override BuakPython
Should_Delete_Empty_Magazines false

Shell 25507

Replace 0.64
Unplace 0.15

Hook_Barrel
Hook_Tactical
Hook_Sight

Magazine 25516
Ammo_Min 0
Ammo_Max 6
Quality_Min 50

Safety
Semi

Caliber 25301
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 18
Action Break

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 225
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25

Durability .01
Wear 1

Spread_Aim 0.05
Spread_Hip 0.1

Recoil_Min_X -4
Recoil_Min_Y 15
Recoil_Max_X -8
Recoil_Max_Y 30

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.

Blueprints 3

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 2
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27203
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 8
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 6
Blueprint_1_Build 25520

//Painting

//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27203
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25466
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav