2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

500m

Range

2.98 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

4 to 8 (50%)

Recoil X

15 to 30 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 64 30 22 22
Zombie 218 119 59 59
Animal 218 159 119 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 30
Resource 20
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
=
100%
Gear
=
6 x
4 x
Tool
Craft lvl.2
2 x
+
8 x
+
3 x
+
2 x
=
Tool
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Tool
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Id Guid File Name
25479 0264b4ff-ed54-41b5-a568-57352f1cb15e Buak_AD_Guns.dat
25402 364080ce-6c92-408a-8c11-836d50fffd63 Buak_Armory.dat
25446 32b39422-bb0b-4052-ab69-189b53fd01fb Buak_Guns_Low.dat
25346 09020166-6688-46b2-a457-e8a5b869b63f Buak_Horde_Beacon.dat
25467 feafc1c7-b1b3-4ce9-9214-0f1273926629 Buak_Mega_Farm.dat
25469 4faf5a32-4365-4326-aa77-436b3bb44135 Buak_Mega_Fire.dat
25470 75d90f92-df92-42de-856c-6f6dfce5f66c Buak_Mega_Lumber.dat
25471 cede9958-c93a-4a39-b736-ff52b9e08f3c Buak_Mega_Mansion.dat
25468 27209bb4-6df6-4e90-b030-c8a48b3b0af2 Buak_Mega_Scrap.dat
25401 a3c325ab-6a85-4d5b-b2a4-1f8a9b52416b Buak_Vault.dat
25466 d9f3bea4-1bd0-4c6a-9a6b-3d9abd78e486 WS_Guns_Low.dat
Warden.dat
GUID 37194e0b5bde4eb7a97189d8a81085f5
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 25467

Size_X 2
Size_Y 2
Size_Z 0.32

Instantiated_Item_Name_Override BuakPython
Should_Delete_Empty_Magazines false

Shell 25507

Replace 0.64
Unplace 0.15

Hook_Barrel
Hook_Tactical
Hook_Sight

Magazine 25516
Ammo_Min 1
Ammo_Max 6
Quality_Min 50

Safety
Auto

Caliber 25301
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 14
Action Break

Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.7

Zombie_Damage 199
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 199
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25

Durability .01
Wear 1

Spread_Aim 0.05
Spread_Hip 0.1

Recoil_Min_X -4
Recoil_Min_Y 15
Recoil_Max_X -8
Recoil_Max_Y 30

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Actions 10

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 4
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 5
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 6
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.

Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 7
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.

Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 8
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.

Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 9
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.

Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 10
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.

Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 11
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.

Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 12
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.

Blueprints 13

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25467
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 4
Blueprint_1_Build 25520

//BP_TRUE
Blueprint_2_Type Tool
Blueprint_2_Supplies 4
Blueprint_2_Supply_0_ID 25316
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 25342
Blueprint_2_Supply_1_Amount 8
Blueprint_2_Supply_2_ID 25446
Blueprint_2_Supply_2_Amount 3
Blueprint_2_Supply_3_ID 25326
Blueprint_2_Supply_3_Amount 2
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 27428
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 25376
Blueprint_2_Skill Craft
Blueprint_2_Level 2
Blueprint_2_Build 25527
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24932
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Rewards 1
Blueprint_2_Reward_0_Type Item
Blueprint_2_Reward_0_ID 25467
Blueprint_2_Reward_0_Amount 1
Blueprint_2_Reward_0_Ammo 0

//BP_FALSE
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25648
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 25467
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Products 1
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 24932
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Build 32


//Painting

//Black
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25467
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27174
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527

//Blue
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25467
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27189
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527

//Green
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25467
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27204
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527

//Orange
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25467
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27219
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527

//Pink
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25467
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27234
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527

//Purple
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25467
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27249
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527

//Red
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25467
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27264
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527

//White
Blueprint_11_Type Utilities
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 25467
Blueprint_11_Supply_0_Critical
Blueprint_11_Supply_1_ID 25451
Blueprint_11_Supply_1_Critical
Blueprint_11_Outputs 1
Blueprint_11_Output_0_ID 27279
Blueprint_11_Output_0_Amount 1
Blueprint_11_State_Transfer
Blueprint_11_Build 25527

//Yellow
Blueprint_12_Type Utilities
Blueprint_12_Supplies 2
Blueprint_12_Supply_0_ID 25467
Blueprint_12_Supply_0_Critical
Blueprint_12_Supply_1_ID 25451
Blueprint_12_Supply_1_Critical
Blueprint_12_Outputs 1
Blueprint_12_Output_0_ID 27294
Blueprint_12_Output_0_Amount 1
Blueprint_12_State_Transfer
Blueprint_12_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav