2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

500m

Range

2.98 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

4 to 8 (50%)

Recoil X

15 to 30 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 64 30 22 22
Zombie 218 119 59 59
Animal 218 159 119 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 30
Resource 20
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
=
100%
Gear
=
6 x
4 x
Utilities
+
=
Tool
+
=
Utilities
+
=
Warden_Blue.dat
GUID fa35605f1685488ab384c5f25bbca6e7
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 27189

Size_X 2
Size_Y 2
Size_Z 0.32

Instantiated_Item_Name_Override BuakPython
Should_Delete_Empty_Magazines false

Shell 25507

Replace 0.64
Unplace 0.15

Hook_Barrel
Hook_Tactical
Hook_Sight

Magazine 25516
Ammo_Min 0
Ammo_Max 6
Quality_Min 50

Safety
Auto

Caliber 25301
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 14
Action Break

Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.7

Zombie_Damage 199
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 199
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25

Durability .01
Wear 1

Spread_Aim 0.05
Spread_Hip 0.1

Recoil_Min_X -4
Recoil_Min_Y 15
Recoil_Max_X -8
Recoil_Max_Y 30

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Remove Paint
Action_1_Tooltip Remove color with paint thinner.

Blueprints 3

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27189
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 4
Blueprint_1_Build 25520

//Painting

//Clear
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 27189
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25353
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25467
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav