6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.08 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-20 to 20 (60%)

Recoil X

35 to 40 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 137 100 75 75
Zombie 506 276 138 138
Animal 495 360 270 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 200
Resource 200
Object 150

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
6 x
=
100%
Gear
=
10 x
20 x
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Id Guid File Name
25316 43498140-84f0-4e42-a00e-42d18c9931fa Buak_Airdrop.dat
Grizzly.dat
GUID ab814e67b5f3471e9a4892d0052aee4b
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 25472

Size_X 6
Size_Y 2
Size_Z 0.35

Instantiated_Item_Name_Override BuakGrizzly

Sight 25482
Shell 25508

Replace 0.56
Unplace 0.32

Hook_Sight
Hook_Tactical
Hook_Grip

Magazine 25528
Ammo_Min 1
Ammo_Max 10
Quality_Min 50

Safety
Semi

Caliber 25307
Requires_NonZero_Attachment_Caliber True
Alert_Radius 240

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.8
Damage_Falloff_Multiplier 0.8
Firerate 20
Action Trigger

Player_Damage 125
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Instakill_Headshots True

Zombie_Damage 460
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 450
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 150

Durability .01
Wear 1

Spread_Aim 0.001
Spread_Hip 0.45

Ballistic_Steps 40
Ballistic_Travel 12.5

Recoil_Min_X -20
Recoil_Min_Y 35
Recoil_Max_X 20
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Actions 10

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 4
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.

Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 5
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.

Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 6
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.

Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 7
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.

Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 8
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.

Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 9
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.

Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 10
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.

Blueprints 11

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 3
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25472
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 10
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 20
Blueprint_1_Build 25520


//Painting

//Black
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25472
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25451
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 27179
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25527

//Blue
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25472
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 25451
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 27194
Blueprint_3_Output_0_Amount 1
Blueprint_3_State_Transfer
Blueprint_3_Build 25527

//Green
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25472
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27209
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527

//Orange
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25472
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27224
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527

//Pink
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25472
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27239
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527

//Purple
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25472
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27254
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527

//Red
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25472
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27269
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527

//White
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25472
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27284
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527

//Yellow
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25472
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27299
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav