4 x 2 (8)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

300m

Range

0.83 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-5 to 5 (50%)

Recoil X

5 to 10 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 99 45 36 36
Zombie 132 72 36 36
Animal 209 152 114 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (4)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
=
100%
Gear
=
4 x
2 x
Tool
Craft lvl.3
8 x
+
6 x
+
4 x
=
Tool
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Tool
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Id Guid File Name
25444 61e844ee-060d-49f9-80ca-8146d9f5ceed WS_Camp.dat
25442 071b6f75-d481-4440-98fa-273c03d3b726 WS_Farm.dat
Crossbow.dat
GUID aaff67ec958f4b39aaf63ca99b30213d
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 25477

Size_X 4
Size_Y 2
Size_Z 0.42

Instantiated_Item_Name_Override BuakCrossbow
Player_Damage_Bleeding Always

Barrel 27517

Replace 0.566
Unplace 0.565

Hook_Sight
Hook_Tactical

Ammo_Min 0
Ammo_Max 0
Quality_Min 50
Alert_Radius 10

Safety
Semi

Caliber 25321

Range 300
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.35
Firerate 50
Action String

Player_Damage 90
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.5
Player_Skull_Multiplier 1.1

Zombie_Damage 120
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 190
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Durability .04
Wear 1

Spread_Aim 0.001
Spread_Hip 0.2

Ballistic_Drop 0.00125

Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X 5
Recoil_Max_Y 10

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Actions 10

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 4
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 5
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 6
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.

Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 7
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.

Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 8
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.

Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 9
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.

Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 10
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.

Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 11
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.

Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 12
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.

Blueprints 13

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25323
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Skill Repair
Blueprint_0_Level 1
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25477
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 25323
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 25520

//BP_TRUE
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 25316
Blueprint_2_Supply_0_Amount 8
Blueprint_2_Supply_1_ID 25326
Blueprint_2_Supply_1_Amount 6
Blueprint_2_Supply_2_ID 25323
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Tool 25376
Blueprint_2_Skill Craft
Blueprint_2_Level 3
Blueprint_2_Build 25527
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24920
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal

//BP_FALSE
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25648
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 25477
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Products 1
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 24920
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Build 32


//Painting

//Black
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25477
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27181
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527

//Blue
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25477
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27196
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527

//Green
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25477
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27211
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527

//Orange
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25477
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27226
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527

//Pink
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25477
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27241
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527

//Purple
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25477
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27256
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527

//Red
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25477
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27271
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527

//White
Blueprint_11_Type Utilities
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 25477
Blueprint_11_Supply_0_Critical
Blueprint_11_Supply_1_ID 25451
Blueprint_11_Supply_1_Critical
Blueprint_11_Outputs 1
Blueprint_11_Output_0_ID 27286
Blueprint_11_Output_0_Amount 1
Blueprint_11_State_Transfer
Blueprint_11_Build 25527

//Yellow
Blueprint_12_Type Utilities
Blueprint_12_Supplies 2
Blueprint_12_Supply_0_ID 25477
Blueprint_12_Supply_0_Critical
Blueprint_12_Supply_1_ID 25451
Blueprint_12_Supply_1_Critical
Blueprint_12_Outputs 1
Blueprint_12_Output_0_ID 27301
Blueprint_12_Output_0_Amount 1
Blueprint_12_State_Transfer
Blueprint_12_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav