2 x 2 (4)

Inventory Size

16 (4 x 4)

Storage Size

50 HP

Health

LOW

Armor Tier

Storage

Build

Yes

Repairable

Yes

Salvageable

Furniture
4 x
+
6 x
+
=
Gear
=
2 x
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Chair_Camp_Bleached.dat
GUID b601cae6f480474aa73ee1226303b7b6
Type Storage
Rarity Common
Useable Barricade
Build Storage
ID 27613

Size_X 2
Size_Y 2
Size_Z 0.3

Use_Auto_Icon_Measurements False

Salvage_Duration_Multiplier .3
Bypass_Pickup_Ownership True

Has_Clip_Prefab false

Health 50
Range 4
Radius 0.44
Offset 0.4487

Storage_X 4
Storage_Y 4
Display

Explosion 25363
Vulnerable

Actions 10

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Source 27612
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Dye Black
Action_1_Tooltip Add color with dye.

Action_2_Type Blueprint
Action_2_Source 27614
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Dye Blue
Action_2_Tooltip Add color with dye.

Action_3_Type Blueprint
Action_3_Source 27615
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Dye Green
Action_3_Tooltip Add color with dye.

Action_4_Type Blueprint
Action_4_Source 27616
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 0
Action_4_Text Dye Orange
Action_4_Tooltip Add color with dye.

Action_5_Type Blueprint
Action_5_Source 27617
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 0
Action_5_Text Dye Pink
Action_5_Tooltip Add color with dye.

Action_6_Type Blueprint
Action_6_Source 27618
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 0
Action_6_Text Dye Purple
Action_6_Tooltip Add color with dye.

Action_7_Type Blueprint
Action_7_Source 27619
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 0
Action_7_Text Dye Red
Action_7_Tooltip Add color with dye.

Action_8_Type Blueprint
Action_8_Source 27620
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 0
Action_8_Text Dye White
Action_8_Tooltip Add color with dye.

Action_9_Type Blueprint
Action_9_Source 27621
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 0
Action_9_Text Dye Yellow
Action_9_Tooltip Add color with dye.

Blueprints 11
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25310
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 25357
Blueprint_0_Supply_1_Amount 6
Blueprint_0_Supply_2_ID 25321
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Tool 25375
Blueprint_0_Build 25526

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27613
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 25321
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 25521

//Black
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25331
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 27612
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 27613
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 25362
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 25534

//Blue
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25331
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 27614
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 27613
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 25363
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 25534

//Green
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25331
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 27615
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 27613
Blueprint_4_Output_0_Amount 1
Blueprint_4_Output_1_ID 25364
Blueprint_4_Output_1_Amount 1
Blueprint_4_Build 25534

//Orange
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25331
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 27616
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 27613
Blueprint_5_Output_0_Amount 1
Blueprint_5_Output_1_ID 25365
Blueprint_5_Output_1_Amount 1
Blueprint_5_Build 25534

//Pink
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25331
Blueprint_6_Supply_0_Amount 1
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 27617
Blueprint_6_Supply_1_Amount 1
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 27613
Blueprint_6_Output_0_Amount 1
Blueprint_6_Output_1_ID 25366
Blueprint_6_Output_1_Amount 1
Blueprint_6_Build 25534

//Purple
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25331
Blueprint_7_Supply_0_Amount 1
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 27618
Blueprint_7_Supply_1_Amount 1
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 27613
Blueprint_7_Output_0_Amount 1
Blueprint_7_Output_1_ID 25367
Blueprint_7_Output_1_Amount 1
Blueprint_7_Build 25534

//Red
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25331
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 27619
Blueprint_8_Supply_1_Amount 1
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 27613
Blueprint_8_Output_0_Amount 1
Blueprint_8_Output_1_ID 25368
Blueprint_8_Output_1_Amount 1
Blueprint_8_Build 25534

//White
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25331
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 27620
Blueprint_9_Supply_1_Amount 1
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 27613
Blueprint_9_Output_0_Amount 1
Blueprint_9_Output_1_ID 25369
Blueprint_9_Output_1_Amount 1
Blueprint_9_Build 25534

//Yellow
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25331
Blueprint_10_Supply_0_Amount 1
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 27621
Blueprint_10_Supply_1_Amount 1
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 27613
Blueprint_10_Output_0_Amount 1
Blueprint_10_Output_1_ID 25370
Blueprint_10_Output_1_Amount 1
Blueprint_10_Build 25534

Should_Close_When_Outside_Range true

PlacementAudioClip Sounds/Placement/MetalPlacement.wav

EquipAudioClip Sounds/Items/Equip_Item.wav