2 x 2 (4)
Inventory Size
16 (4 x 4)
Storage Size
50 HP
Health
LOW
Armor Tier
Storage
Build
Yes
Repairable
Yes
Salvageable
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Chair_Camp_Bleached.dat
GUID b601cae6f480474aa73ee1226303b7b6
Type Storage
Rarity Common
Useable Barricade
Build Storage
ID 27613
Size_X 2
Size_Y 2
Size_Z 0.3
Use_Auto_Icon_Measurements False
Salvage_Duration_Multiplier .3
Bypass_Pickup_Ownership True
Has_Clip_Prefab false
Health 50
Range 4
Radius 0.44
Offset 0.4487
Storage_X 4
Storage_Y 4
Display
Explosion 25363
Vulnerable
Actions 10
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Source 27612
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Dye Black
Action_1_Tooltip Add color with dye.
Action_2_Type Blueprint
Action_2_Source 27614
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Dye Blue
Action_2_Tooltip Add color with dye.
Action_3_Type Blueprint
Action_3_Source 27615
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Dye Green
Action_3_Tooltip Add color with dye.
Action_4_Type Blueprint
Action_4_Source 27616
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 0
Action_4_Text Dye Orange
Action_4_Tooltip Add color with dye.
Action_5_Type Blueprint
Action_5_Source 27617
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 0
Action_5_Text Dye Pink
Action_5_Tooltip Add color with dye.
Action_6_Type Blueprint
Action_6_Source 27618
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 0
Action_6_Text Dye Purple
Action_6_Tooltip Add color with dye.
Action_7_Type Blueprint
Action_7_Source 27619
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 0
Action_7_Text Dye Red
Action_7_Tooltip Add color with dye.
Action_8_Type Blueprint
Action_8_Source 27620
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 0
Action_8_Text Dye White
Action_8_Tooltip Add color with dye.
Action_9_Type Blueprint
Action_9_Source 27621
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 0
Action_9_Text Dye Yellow
Action_9_Tooltip Add color with dye.
Blueprints 11
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25310
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 25357
Blueprint_0_Supply_1_Amount 6
Blueprint_0_Supply_2_ID 25321
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Tool 25375
Blueprint_0_Build 25526
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27613
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 25321
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 25521
//Black
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25331
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 27612
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 27613
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 25362
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 25534
//Blue
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25331
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 27614
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 27613
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 25363
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 25534
//Green
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25331
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 27615
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 27613
Blueprint_4_Output_0_Amount 1
Blueprint_4_Output_1_ID 25364
Blueprint_4_Output_1_Amount 1
Blueprint_4_Build 25534
//Orange
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25331
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 27616
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 27613
Blueprint_5_Output_0_Amount 1
Blueprint_5_Output_1_ID 25365
Blueprint_5_Output_1_Amount 1
Blueprint_5_Build 25534
//Pink
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25331
Blueprint_6_Supply_0_Amount 1
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 27617
Blueprint_6_Supply_1_Amount 1
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 27613
Blueprint_6_Output_0_Amount 1
Blueprint_6_Output_1_ID 25366
Blueprint_6_Output_1_Amount 1
Blueprint_6_Build 25534
//Purple
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25331
Blueprint_7_Supply_0_Amount 1
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 27618
Blueprint_7_Supply_1_Amount 1
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 27613
Blueprint_7_Output_0_Amount 1
Blueprint_7_Output_1_ID 25367
Blueprint_7_Output_1_Amount 1
Blueprint_7_Build 25534
//Red
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25331
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 27619
Blueprint_8_Supply_1_Amount 1
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 27613
Blueprint_8_Output_0_Amount 1
Blueprint_8_Output_1_ID 25368
Blueprint_8_Output_1_Amount 1
Blueprint_8_Build 25534
//White
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25331
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 27620
Blueprint_9_Supply_1_Amount 1
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 27613
Blueprint_9_Output_0_Amount 1
Blueprint_9_Output_1_ID 25369
Blueprint_9_Output_1_Amount 1
Blueprint_9_Build 25534
//Yellow
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25331
Blueprint_10_Supply_0_Amount 1
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 27621
Blueprint_10_Supply_1_Amount 1
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 27613
Blueprint_10_Output_0_Amount 1
Blueprint_10_Output_1_ID 25370
Blueprint_10_Output_1_Amount 1
Blueprint_10_Build 25534
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/Placement/MetalPlacement.wav
EquipAudioClip Sounds/Items/Equip_Item.wav