1 x 1 (1)

Inventory Size

0m

Explosion Range

No

Flash Effect

No

Explosive

-

Explosion Effect ID

No

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 0
Zombie 0
Animal 0
Vehicle 0
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 0
Tool
4 x
+
+
=
Tool
Gear
=
2 x
Tool
+
=
Spawn Id Spawn Name Items
25359 Buak Lockers 371
25348 Buak Shelves House 00 197
Glowstick_Orange.dat
GUID 80b942456749455597db1ec61dba03b6
Type Throwable
Rarity Common
Useable Throwable
ID 25397

Size_X 1
Size_Y 1
Size_Z 0.32

Use_Auto_Icon_Measurements False

Blueprints 3

//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25319
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 27826
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 25365
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24960
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527

//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25399
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24960
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 32

Blueprint_2_Type Gear
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25397
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 25319
Blueprint_2_Output_0_Amount 2
Blueprint_2_Output_1_ID 25365
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 25520
EquipAudioClip Sounds/Items/Equip_Item.wav