1 x 1 (1)

Inventory Size

0m

Explosion Range

No

Flash Effect

No

Explosive

-

Explosion Effect ID

No

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 0
Zombie 0
Animal 0
Vehicle 0
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 0
Tool
4 x
+
+
=
Tool
Gear
=
2 x
Tool
+
=
Tool
Tool
Tool
Tool
Tool
Spawn Id Spawn Name Items
25348 Buak Shelves House 00 197
25448 Buak Grave 388
25359 Buak Lockers 371
25348 Buak Shelves House 00 197
Glowstick_Red.dat
GUID 78c74e4e4acf40ba85a239d9302ec880
Type Throwable
Rarity Common
Useable Throwable
ID 25399

Size_X 1
Size_Y 1
Size_Z 0.32

Use_Auto_Icon_Measurements False

Blueprints 3

//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25319
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 27826
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 25368
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24960
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527

//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25399
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24960
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 32

Blueprint_2_Type Gear
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25399
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 25319
Blueprint_2_Output_0_Amount 2
Blueprint_2_Output_1_ID 25368
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 25520
EquipAudioClip Sounds/Items/Equip_Item.wav