2 x 3 (6)

Inventory Size

Any

Hand Slot

2.2m

Range

0.25%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 33 24 18 18
Zombie 330 240 180 180
Animal 33 24 18 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 15
Resource 15
Object 15
Repair
Repair lvl.3
0%
+
2 x
=
100%
Tool
=
5 x
Tool
Craft lvl.3
+
+
+
+
=
CN_Violatile.dat
GUID 7513a7752c294a13979c5472bbfd090d
Type Melee
Rarity Legendary
Useable Melee
Slot Any
ID 61602

Size_X 2
Size_Y 3
Size_Z 0.3
Size2_Z 0.3

Range 2.2
Weak 0.45
Strong 0.3
Strength 1.5
Stamina 10

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Light
SpotLight_Range 9
SpotLight_Angle 175
SpotLight_Intensity 0.1
SpotLight_Color_R 14
SpotLight_Color_G 0.1
SpotLight_Color_B 19

Durability 0.25

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 61649
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61602
Blueprint_1_Product 61649
Blueprint_1_Products 5
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 5
Blueprint_2_Supply_0_ID 60261
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 61647
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 61663
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Supply_3_ID 61643
Blueprint_2_Supply_3_Amount 1
Blueprint_2_Supply_4_ID 60202
Blueprint_2_Supply_4_Amount 1
Blueprint_2_Tool 63209
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Product 61602
Blueprint_2_Products 1
Blueprint_2_Build 27

Asset_Bundle_Version 3
Enable_Shader_Consolidation