2 x 3 (6)
Inventory Size
Secondary
Hand Slot
2m
Range
0.1%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 44 | 32 | 24 | 24 |
Zombie | 44 | 24 | 12 | 12 |
Animal | 44 | 24 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 10 |
Vehicle | 20 |
Resource | 20 |
Object | 20 |
Glass_Bottle.dat
GUID df257c956890469fb21551fa17cfb861
Type Melee
Useable Melee
Slot Secondary
ID 6695
Size_X 2
Size_Y 3
Size_Z 0.5
Range 2
Strong 0.375
Strength 1.5
Stamina 20
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Player_Damage_Bleeding Always
Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability 0.1
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_0_Map Easter Island
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6695
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_1_Map Easter Island
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3