1 x 1 (1)

Inventory Size

2

Amount

2

Blueprints

Barricade
2 x
+
5 x
=
Utilities
+
2 x
=
Scrap_Metal.dat
GUID 21ede8ebffb14c5580e8c7ad149e335e
Type Supply
ID 67

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "7f06b16642724683bd61584a52fde981" // Metal Sheet
		OutputItems this x 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			{
				ID "656f319d2d194813b390edc6edd8a697" // Metal Bar
				Amount 2
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Source 1909
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Stack

InventoryAudio Sounds/Inventory/SmallMetal.asset