2×1 (2)

Inventory size

2 blueprints
Salvage
Tool
Craft lvl.1
+
=
Spawn tables (54)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
399 Civilian America Tools 100.00 % 1
471 Civilian Arctic Tools 100.00 % 1
284 Civilian Canada Tools 100.00 % 1
2064 Civilian France Tools 100.00 % 1
249 RCMP Tools 100.00 % 1
245 PEI RCMP 24.58 % 11
246 RCMP 24.58 % 11
463 Yukon RCMP 24.58 % 11
448 Camp Arctic Tools 20.00 % 5
182 Camp Tools 20.00 % 5
4373 California Sawmill Supply 18.87 % 11
0 Lighthouse Tools 14.29 % 11
4374 California Sawmill 12.26 % 15
280 Civilian Canada 11.36 % 20
2058 Civilian France 11.36 % 14
692 Civilian Peaks 11.36 % 19
576 Civilian Russia 11.36 % 20
2065 France Civilian France 11.36 % 14
714 Peaks Civilian Peaks 11.36 % 19
279 PEI Civilian Canada 11.36 % 20
575 Russia Civilian Russia 11.36 % 20
676 Festive Russia Civilian Russia 11.14 % 21
539 Airport Canada 10.91 % 22
2066 Airport France 10.91 % 16
718 Airport Peaks 10.91 % 21
582 Airport Russia 10.91 % 22
2067 France Airport France 10.91 % 16
796 Oktoberfest 10.91 % 21
717 Peaks Airport Peaks 10.91 % 21
797 Peaks Oktoberfest 10.91 % 21
538 PEI Airport Canada 10.91 % 22
581 Russia Airport Russia 10.91 % 22
672 Russia Sports 10.91 % 22
673 Sports Russia 10.91 % 22
395 Civilian America 10.81 % 22
467 Civilian Arctic 10.81 % 13
394 Washington Civilian America 10.81 % 22
466 Yukon Civilian Arctic 10.81 % 13
674 Mafia Zombie 10.23 % 32
4399 California Militia Sawmill 7.36 % 32
10090 Cliffs Airdrop Survival 3.92 % 38
909 Asset 3.75 % 43
908 Asset 3.75 % 43
906 Asset 3.75 % 43
907 Asset 3.75 % 43
180 Camp 2.39 % 40
705 Peaks Camp 2.39 % 39
179 PEI Camp 2.39 % 39
564 Russia Camp 2.39 % 39
367 Washington Camp 2.39 % 39
446 Camp Arctic 1.54 % 48
445 Yukon Camp Arctic 1.54 % 40
905 Asset 1.43 % 50
904 PEI Lighthouse 1.43 % 50
How loot works in Unturned Sections that apply to this optic are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Sergeant Thierry's armory
Run by France Sergeant Thierry
You give
40 Exp
You get
Binoculars ×1
You give
40 Exp
You get
Binoculars ×1
Coalition Armory
Run by Armory Supply Kyle
Locked behind progression in quest Armory Supply Kyle's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Armory Supply Kyle's dialogue — reached
You give
40 Exp
You get
Binoculars ×1
Coalition Stockpile
Run by Ensign "Nitro" Powell
Locked behind a quest flag condition.
Requires flag 45734
You give
40 Exp
You get
Binoculars ×1
Omega Armory
Run by Greek Omega Armory Owen
You give
40 Exp
You get
Binoculars ×1
Hellenic Armory
Run by Greek Military Armory Hektor
You give
40 Exp
You get
Binoculars ×1
Enlapis's Shop
Run by (辅助作者)Enlapis
You give
180 Exp
You get
Binoculars ×1
Binoculars.dat
GUID f260c581cf504098956f424d62345982
Type Optic
Rarity Uncommon
Useable Optic
ID 333

Size_X 2
Size_Y 1
Size_Z 0.15

Zoom 12

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]