1×2 (2)

Inventory size

Secondary

Hand slot

1.75 m

Range

0.08%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat damage
Skull Spine Leg Arm
Player 23.1 16.8 12.6 12.6
Zombie 23.1 12.6 6.3 6.3
Animal 23.1 12.6 6.3
Other damage
Standard caliber
Barricade 2
Structure 2
Vehicle 15
Resource 25
Object 15
2 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Spawn tables (60)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
165 Gas Melee 100.00 % 1
757 Civilian Peaks Melee 33.33 % 3
468 Civilian Arctic Melee 25.00 % 4
281 Civilian Canada Melee 25.00 % 4
2062 Civilian France Melee 25.00 % 4
396 Civilian America Melee 20.00 % 5
163 Gas 18.26 % 44
703 Peaks Gas 18.26 % 44
162 PEI Gas 18.26 % 44
562 Russia Gas 18.26 % 44
365 Washington Gas 18.26 % 44
443 Yukon Gas 18.26 % 44
447 Camp Arctic Melee 16.67 % 6
181 Camp Melee 16.67 % 6
692 Civilian Peaks 14.75 % 19
714 Peaks Civilian Peaks 14.75 % 19
0 Lighthouse Tools 14.29 % 11
718 Airport Peaks 14.16 % 21
796 Oktoberfest 14.16 % 21
717 Peaks Airport Peaks 14.16 % 21
797 Peaks Oktoberfest 14.16 % 21
4317 California Equipment Weapons 11.11 % 13
280 Civilian Canada 11.06 % 20
2058 Civilian France 11.06 % 14
576 Civilian Russia 11.06 % 20
2065 France Civilian France 11.06 % 14
279 PEI Civilian Canada 11.06 % 20
575 Russia Civilian Russia 11.06 % 20
467 Civilian Arctic 10.95 % 13
466 Yukon Civilian Arctic 10.95 % 13
676 Festive Russia Civilian Russia 10.84 % 21
539 Airport Canada 10.62 % 22
2066 Airport France 10.62 % 16
582 Airport Russia 10.62 % 22
2067 France Airport France 10.62 % 16
538 PEI Airport Canada 10.62 % 22
581 Russia Airport Russia 10.62 % 22
672 Russia Sports 10.62 % 22
673 Sports Russia 10.62 % 22
674 Mafia Zombie 9.96 % 32
395 Civilian America 8.76 % 22
394 Washington Civilian America 8.76 % 22
60007 School Inline 7.69 % 13
10068 Cliffs IFR Low Utility 7.14 % 8
10090 Cliffs Airdrop Survival 3.92 % 38
909 Asset 3.75 % 43
908 Asset 3.75 % 43
906 Asset 3.75 % 43
907 Asset 3.75 % 43
4320 California Equipment 3.70 % 16
180 Camp 3.08 % 40
705 Peaks Camp 3.08 % 39
179 PEI Camp 3.08 % 39
564 Russia Camp 3.08 % 39
367 Washington Camp 3.08 % 39
10018 Cliffs IFR Low 2.14 % 35
446 Camp Arctic 1.95 % 48
445 Yukon Camp Arctic 1.95 % 40
905 Asset 1.43 % 50
904 PEI Lighthouse 1.43 % 50
How loot works in Unturned Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Flashlight.dat
GUID 922c5bfe21864487a9405f3e2e0f5d97
Type Melee
Useable Melee
Slot Secondary
ID 276

Size_X 1
Size_Y 2
Size_Z 0.3
Size2_Z 0.3

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Player_Damage 21
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 21
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 21
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15

Light

Durability 0.08

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip Sounds/MeleeAttack_02.mp3