2×1 (2)
Inventory size
Wire
Build
70 HP
Health
0.25 s
Arming delay
Damage
Combat damage
| Player | 40 |
|---|---|
| Zombie | 80 |
| Animal | 80 |
Other damage
Standard caliber| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 1036 | Greece Carepackage Traps | 1.16 % | 6 |
| 1033 | Greece Carepackage Survivalist | 0.21 % | 16 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Ornamental Barbed Wire ×1
GUID 03511813fd964ea9a176b6c6ed191f56
Type Trap
Rarity Uncommon
Useable Barricade
Build Wire
ID 1130
Size_X 2
Size_Y 1
Size_Z 0.2
Health 70
Range 4
Radius 0.15
Offset 0.2
Player_Damage 40
Zombie_Damage 80
Animal_Damage 80
Explosion 36
Vulnerable
Unrepairable
Blueprints 2
Blueprint_0_Type Barricade
Blueprint_0_Supply_0_ID 65
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Holiday
Blueprint_0_Condition_0_Value Christmas
Blueprint_1_Type Barricade
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID this
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Product "65" // Wire
Blueprint_1_Products 1
Blueprint_1_Build 27
Has_Clip_Prefab false