| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 361 | Special America Effect Magazines | 50.00 % | 2 |
| 147 | Special Canada Effect Magazines | 50.00 % | 2 |
| 4385 | California Military High Special | 10.95 % | 8 |
| 2094 | Special Low France Magazines | 3.70 % | 7 |
| 6631 | Easter Airdrop Magazines | 2.67 % | 17 |
| 6635 | Vermillin Mega Misc | 1.98 % | 26 |
| 6608 | Easter Airdrop | 0.81 % | 30 |
| 6628 | Vermillin Mega | 0.66 % | 44 |
| 2098 | France Special Low France | 0.56 % | 28 |
| 2090 | Special Low France | 0.56 % | 28 |
| 2105 | France Special High France | 0.49 % | 49 |
| 2099 | Special High France | 0.49 % | 49 |
| 4381 | California Military High | 0.27 % | 31 |
| 1035 | Greece Carepackage Combatready | 0.22 % | 11 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Military Fragmentation Magazine ×1
GUID 6eebf3aa56724b009fd4e3401838328e
Type Magazine
Rarity Legendary
ID 1200
Size_X 1
Size_Y 2
Size_Z 0.3
Amount 20
Count_Min 5
Count_Max 15
Calibers 1
Caliber_0 1
Tracer 55
Spread 1.15
Range 3
Player_Damage 5
Zombie_Damage 10
Animal_Damage 10
Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 50
Object_Damage 15
Explosion 53
Explosive
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "03caec479dd2475c92e1c326e1720140" // Casing
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems
[
{
ID this
Prioritization LowestAmount
CountEmptyAsOne true
}
]
OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Delete_Empty