1×2 (2)

Inventory size

Secondary

Hand slot

1.75 m

Range

0.125%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat damage
Skull Spine Leg Arm
Player 27.5 20 15 15
Zombie 27.5 15 7.5 7.5
Animal 27.5 15 7.5
Other damage
Standard caliber
Barricade 15
Structure 10
Vehicle 25
Resource 25
Object 25
2 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Spawn tables (49)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
757 Civilian Peaks Melee 33.33 % 3
468 Civilian Arctic Melee 25.00 % 4
281 Civilian Canada Melee 25.00 % 4
2062 Civilian France Melee 25.00 % 4
396 Civilian America Melee 20.00 % 5
173 Construction Melee 16.67 % 6
692 Civilian Peaks 14.75 % 19
714 Peaks Civilian Peaks 14.75 % 19
0 Lighthouse Tools 14.29 % 11
718 Airport Peaks 14.16 % 21
796 Oktoberfest 14.16 % 21
717 Peaks Airport Peaks 14.16 % 21
797 Peaks Oktoberfest 14.16 % 21
280 Civilian Canada 11.06 % 20
2058 Civilian France 11.06 % 14
576 Civilian Russia 11.06 % 20
2065 France Civilian France 11.06 % 14
279 PEI Civilian Canada 11.06 % 20
575 Russia Civilian Russia 11.06 % 20
467 Civilian Arctic 10.95 % 13
466 Yukon Civilian Arctic 10.95 % 13
676 Festive Russia Civilian Russia 10.84 % 21
539 Airport Canada 10.62 % 22
2066 Airport France 10.62 % 16
582 Airport Russia 10.62 % 22
2067 France Airport France 10.62 % 16
538 PEI Airport Canada 10.62 % 22
581 Russia Airport Russia 10.62 % 22
672 Russia Sports 10.62 % 22
673 Sports Russia 10.62 % 22
10030 Cliffs Castle Cliffs 10.00 % 12
674 Mafia Zombie 9.96 % 32
395 Civilian America 8.76 % 22
394 Washington Civilian America 8.76 % 22
909 Asset 3.00 % 43
908 Asset 3.00 % 43
906 Asset 3.00 % 43
907 Asset 3.00 % 43
169 Construction 1.88 % 26
704 Peaks Construction 1.88 % 24
168 PEI Construction 1.88 % 24
563 Russia Construction 1.88 % 24
366 Washington Construction 1.88 % 24
444 Yukon Construction 1.84 % 26
584 Mine 1.62 % 28
719 Peaks Mine 1.62 % 27
583 Russia Mine 1.62 % 27
905 Asset 1.43 % 50
904 PEI Lighthouse 1.43 % 50
How loot works in Unturned Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Corporal Matthieu's stock
Run by France Corporal Matthieu
You give
Hammer ×1
You get
5 Exp
You give
Hammer ×1
You get
5 Exp
Hammer.dat
GUID b0d48d63525544aa8ee95d4e686858b1
Type Melee
Useable Melee
Slot Secondary
ID 138

Size_X 1
Size_Y 2
Size_Z 0.5
Size2_Z 0.4

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.125

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip Sounds/MeleeAttack_02.mp3