1×2 (2)
Inventory size
Secondary
Hand slot
1.75 m
Range
0.125%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 27.5 | 20 | 15 | 15 |
| Zombie | 27.5 | 15 | 7.5 | 7.5 |
| Animal | 27.5 | 15 | 7.5 | — |
Other damage
Standard caliber| Barricade | 15 |
|---|---|
| Structure | 10 |
| Vehicle | 25 |
| Resource | 25 |
| Object | 25 |
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 757 | Civilian Peaks Melee | 33.33 % | 3 |
| 468 | Civilian Arctic Melee | 25.00 % | 4 |
| 281 | Civilian Canada Melee | 25.00 % | 4 |
| 2062 | Civilian France Melee | 25.00 % | 4 |
| 396 | Civilian America Melee | 20.00 % | 5 |
| 173 | Construction Melee | 16.67 % | 6 |
| 692 | Civilian Peaks | 14.75 % | 19 |
| 714 | Peaks Civilian Peaks | 14.75 % | 19 |
| 0 | Lighthouse Tools | 14.29 % | 11 |
| 718 | Airport Peaks | 14.16 % | 21 |
| 796 | Oktoberfest | 14.16 % | 21 |
| 717 | Peaks Airport Peaks | 14.16 % | 21 |
| 797 | Peaks Oktoberfest | 14.16 % | 21 |
| 280 | Civilian Canada | 11.06 % | 20 |
| 2058 | Civilian France | 11.06 % | 14 |
| 576 | Civilian Russia | 11.06 % | 20 |
| 2065 | France Civilian France | 11.06 % | 14 |
| 279 | PEI Civilian Canada | 11.06 % | 20 |
| 575 | Russia Civilian Russia | 11.06 % | 20 |
| 467 | Civilian Arctic | 10.95 % | 13 |
| 466 | Yukon Civilian Arctic | 10.95 % | 13 |
| 676 | Festive Russia Civilian Russia | 10.84 % | 21 |
| 539 | Airport Canada | 10.62 % | 22 |
| 2066 | Airport France | 10.62 % | 16 |
| 582 | Airport Russia | 10.62 % | 22 |
| 2067 | France Airport France | 10.62 % | 16 |
| 538 | PEI Airport Canada | 10.62 % | 22 |
| 581 | Russia Airport Russia | 10.62 % | 22 |
| 672 | Russia Sports | 10.62 % | 22 |
| 673 | Sports Russia | 10.62 % | 22 |
| 10030 | Cliffs Castle Cliffs | 10.00 % | 12 |
| 674 | Mafia Zombie | 9.96 % | 32 |
| 395 | Civilian America | 8.76 % | 22 |
| 394 | Washington Civilian America | 8.76 % | 22 |
| 909 | Asset | 3.00 % | 43 |
| 908 | Asset | 3.00 % | 43 |
| 906 | Asset | 3.00 % | 43 |
| 907 | Asset | 3.00 % | 43 |
| 169 | Construction | 1.88 % | 26 |
| 704 | Peaks Construction | 1.88 % | 24 |
| 168 | PEI Construction | 1.88 % | 24 |
| 563 | Russia Construction | 1.88 % | 24 |
| 366 | Washington Construction | 1.88 % | 24 |
| 444 | Yukon Construction | 1.84 % | 26 |
| 584 | Mine | 1.62 % | 28 |
| 719 | Peaks Mine | 1.62 % | 27 |
| 583 | Russia Mine | 1.62 % | 27 |
| 905 | Asset | 1.43 % | 50 |
| 904 | PEI Lighthouse | 1.43 % | 50 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Hammer ×1
Hammer ×1
GUID b0d48d63525544aa8ee95d4e686858b1
Type Melee
Useable Melee
Slot Secondary
ID 138
Size_X 1
Size_Y 2
Size_Z 0.5
Size2_Z 0.4
Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25
Durability 0.125
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
AttackAudioClip Sounds/MeleeAttack_02.mp3