2 x 2 (4)

Inventory Size

50

Capacity

0%

Damage Multiplier

0%

Spread

Guns (2)
4 blueprints
Ammunition
Ammunition
Ammunition
Salvage
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Special Low Peaks Magazines
Special Low Magazines
Special High
Special High Peaks
Peaks Special High Peaks
Russia Special High
Special Low Peaks
Special Low
Peaks Special Low Peaks
Russia Special Low
Special Low Peaks Magazines
Special Low Magazines
Special Low France Magazines
Special High France
France Special High France
Special Low France
France Special Low France
Special Low France Magazines
Greece Military Ammo Special
Greece Military Special
Greece Military Ammo Special
Special Low France Magazines
Special High France
France Special High France
Special Low France
France Special Low France
Special Low France Magazines
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

HMG_50.dat
GUID 5de40f42976d4e148d62eb86d170e1cc
Type Magazine
Rarity Epic
ID 1395

Size_X 2
Size_Y 2
Size_Z 0.25

Amount 50
Count_Min 40
Count_Max 50

Calibers 1
Caliber_0 37

Tracer 55

Range 5
Player_Damage 30
Zombie_Damage 50
Animal_Damage 50
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 60
Object_Damage 40
Explosion 53
Explosive

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "b5c9e7c3e3a94807b18aa86f47d8651c" // High Caliber Ranger Ammunition Box
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d20d112bc75a4691962f09cd549439b0" // High Caliber Military Ammunition Crate
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
		]
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]