2×2 (4)

Inventory size

20

Stack size

5

Blueprints

5 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Other ways to get this supply Off-map sources rolled from a loot pool
Horde beacons (2)
Unturned Horde Beacon icon 5.65 %
Unturned Supply Beacon icon 4.88 %
Spawn tables (41)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
2159 Milita Special France Ammo 100.00 % 1
655 Special Low Ammo 100.00 % 1
4333 California PMC Special Ammo 75.00 % 2
2181 Milita Super France Ammo 75.00 % 2
778 Special Low Peaks Ammo 50.00 % 2
7029 Militia Kuwait Magazine High 25.00 % 2
4330 California PMC Special Low 21.43 % 10
4361 California PMC Special High 19.48 % 22
4398 California Militia Special 18.18 % 6
237 Militia Special 9.09 % 11
771 Syndicate Special 9.09 % 11
2184 France Milita Super France 8.12 % 53
2180 Milita Super France 8.12 % 53
38105 S IO Special Militia 6.54 % 16
38108 S IO Special Militia France 6.13 % 17
38107 S IO Special Militia Peaks 6.02 % 17
1 Beacon 5.65 % 24
6631 Easter Airdrop Magazines 5.35 % 17
7147 Kuwait Horde Supplies 4.88 % 25
10093 Cliffs Airdrop Weapons Ranger 4.35 % 17
555 Special Low 4.17 % 30
2163 France Milita Special France 4.04 % 46
2175 France Rula France Living 4.04 % 46
2158 Milita Special France 4.04 % 46
2174 Rula France Living 4.04 % 46
7030 High Militia Kuwait 2.38 % 18
697 Peaks Special Low Peaks 2.08 % 30
689 Special Low Peaks 2.08 % 36
688 Special High Peaks 1.88 % 44
6608 Easter Airdrop 1.62 % 30
1035 Greece Carepackage Combatready 1.52 % 11
4402 California Militia Germany 1.13 % 17
2173 France Rula France Hydro 0.71 % 52
2172 Rula France Hyrdro 0.71 % 53
4399 California Militia Sawmill 0.45 % 32
710 Peaks Syndicate 0.22 % 37
690 Syndicate 0.22 % 37
961 Xmas Presents 0.18 % 58
228 Militia 0.16 % 49
227 PEI Militia 0.16 % 47
380 Washington Militia 0.16 % 47
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Ryan's Arms
Run by IFR Armory Ryan
You give
High Caliber Ranger Ammunition Box ×1
You get
100 Exp
You give
High Caliber Ranger Ammunition Box ×1
You get
100 Exp
Coalition Armory
Run by Armory Supply Kyle
Locked behind progression in quest Armory Supply Kyle's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Armory Supply Kyle's dialogue — reached
You give
High Caliber Ranger Ammunition Box ×20
You get
40 Exp
Coalition Stockpile
Run by Ensign "Nitro" Powell
Locked behind a quest flag condition.
Requires flag 45734
You give
High Caliber Ranger Ammunition Box ×20
You get
40 Exp
Omega Armory
Run by Greek Omega Armory Owen
You give
High Caliber Ranger Ammunition Box ×20
You get
40 Exp
Hellenic Armory
Run by Greek Military Armory Hektor
You give
High Caliber Ranger Ammunition Box ×20
You get
40 Exp
Ranger_20.dat
GUID b5c9e7c3e3a94807b18aa86f47d8651c
Type Supply
Rarity Epic
ID 1193

Size_X 2
Size_Y 2
Size_Z 0.45

Amount 20
Count_Min 13
Count_Max 18

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
]

InventoryAudio Sounds/Inventory/SmallGunAttachment.asset