1×1 (1)

Inventory size

Tool

Useable: Tool

How to use this tool

Hold the use key while equipped to perform this tool's action.

3 blueprints
Salvage
Furniture
+
3 x
=
Tool
+
=
Spawn tables (33)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
490 Special Arctic Tools 100.00 % 1
344 Military America Tools 66.67 % 2
125 Military Canada Tools 66.67 % 2
7009 Military Kuwait Tools 66.67 % 2
648 Military Low Tools 66.67 % 2
4319 California Equipment Special 33.33 % 3
7173 Ashley 2 rare 14.29 % 6
7000 Military Kuwait 13.33 % 26
10064 Cliffs Military High Utility 11.76 % 11
4320 California Equipment 11.11 % 16
7277 7277 Kuwait Grant All 4.44 % 52
7177 Ashley 0 spawns 4.29 % 21
481 Special Arctic 2.68 % 20
480 Yukon Special Arctic 2.68 % 20
1033 Greece Carepackage Survivalist 2.65 % 16
10058 Cliffs Military Low Utility 2.33 % 13
10090 Cliffs Airdrop Survival 1.96 % 38
4410 California Carepackage Supply 1.95 % 15
10006 Cliffs Military High Cliffs 1.81 % 45
682 Coalition Low Peaks 1.45 % 24
551 Military Low 1.45 % 28
685 Military Low Peaks 1.45 % 28
722 Peaks Coalition Low Peaks 1.45 % 24
695 Peaks Military Low Peaks 1.45 % 28
550 Russia Military Low 1.45 % 28
681 Coalition High Peaks 1.30 % 32
553 Military High 1.30 % 35
684 Military High Peaks 1.30 % 36
723 Peaks Coalition High Peaks 1.30 % 32
696 Peaks Military High Peaks 1.30 % 36
552 Russia Military High 1.30 % 35
10004 Cliffs Military Low Cliffs 0.82 % 40
4409 California Carepackage 0.58 % 30
How loot works in Unturned Sections that apply to this map are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Sam's Snazzy Survivalists
Run by IDF Survivor Sam
You give
150 Exp
You get
GPS ×1
You give
150 Exp
You get
GPS ×1
Hellenic Armory
Run by Greek Military Armory Hektor
You give
100 Exp
You get
GPS ×1
Military Surplus
Run by KuwaitMili2
You give
20 Exp
You get
GPS ×1
Enlapis's Shop
Run by (辅助作者)Enlapis
You give
200 Exp
You get
GPS ×1
GPS.dat
GUID 52bc64a1c32b4b45a0c66e98c25dcbf7
Type Map
Rarity Epic
ID 1176

Size_X 1
Size_Y 1
Size_Z 0.475

Enables_Map

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]