1 x 1 (1)

Inventory Size

0%

Water

+30%

Food

0%

Energy

+10%

Health

0%

Virus

Supply
Supply
Repair
0%
+
=
100%
Fish_Cooked.dat
GUID 2a0b53ace8f7436aa2b2ec406962c3ad
Type Food
Useable Consumeable
ID 51499

Size_X 1
Size_Y 1
Size_Z 0.3
Size2_Z 0.35

Health 10
Food 30
ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3

Blueprints 3
Blueprint_0_Type Supply
Blueprint_0_Supply_0_ID 51498
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 51253
Blueprint_0_Build 27
Blueprint_1_Type Supply
Blueprint_1_Supply_0_ID 51498
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Tool 51016
Blueprint_1_Build 27

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supply_0_ID 51416
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27

Quest_Rewards 1
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID dc71be756f984f68adb51b5e8cb887bc

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text Purify ▲
Action_0_Tooltip Purify to remove impurities.

Use_Auto_Stat_Descriptions false