4 x 2 (8)

Inventory Size

Any

Hand Slot

3m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 60 24 12 12
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 0
Vehicle 20
Resource 50
Object 60
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Id Guid File Name
51065 0603e597-e2ae-450d-abc6-e3bf39aa12f1 ConstructionTools.dat
51058 9dde6553-262a-400c-b573-118e860bb328 MechanicWeapons.dat
Prybar.dat
GUID 178dd3e2974c4ca3aa72e72d466cfa7b


Type Melee
Rarity Rare
Useable Melee
Slot Any
ID 51261
Size_X 4
Size_Y 2
Size_Z 0.7
Size2_Z 0.55

Range 3
Strength 1.2
Stamina 30

EquipablePrefab Items/Weapons/Melee/Prybar/Equipable.prefab

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 50
Object_Damage 60

Durability 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51261
Blueprint_0_Product 51017
Blueprint_0_Products 3
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 100

Weak 0.1
AttackAudioClip Sounds/Big_Swing.mp3