2 x 1 (2)

Inventory Size

Any

Hand Slot

2m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 105 42 21 21
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 0
Vehicle 20
Resource 50
Object 60
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Id Guid File Name
51121 f438d954-965e-4142-9486-66a7e52bd581 MilitiaMelee.dat
CombatKnife.dat
GUID 91ba04f712c845628a99429fc59bef35


Type Melee
Rarity Epic
Useable Melee
Slot Any
ID 51264
Size_X 2
Size_Y 1
Size_Z 0.7
Size2_Z 0.55

Range 2
Strength 1.2
Stamina 30

EquipablePrefab Items/Weapons/Melee/CombatKnife/Equipable.prefab

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 70
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 50
Object_Damage 60

Durability 0
Weak 0.1

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51264
Blueprint_0_Product 51017
Blueprint_0_Products 2
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Build 27

AttackAudioClip Sounds/Big_Swing.mp3