1 x 2 (2)

Inventory Size

Any

Hand Slot

2m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 27 15 7 7
Animal 27 15 7 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 15
Resource 25
Object 15
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Spawn Id Spawn Name Items
51109 Mattress 236
51310 Den 140
51080 Prisoner 132
51115 Militia 130
51125 Civilian 108
51070 Camp 40
51025 Police 36
51121 Militia melee 28
51076 Fishing 27
51055 Mechanic 11
51129 Civilian melees 10
51029 Police tools 7
51075 Camp melees 4
51058 Mechanic weapons 4
Flashlight.dat
GUID 98c2b75957e346cd82a846316a0b42f0
Type Melee
Useable Melee
Slot Any
ID 51266

Size_X 1
Size_Y 2
Size_Z 0.3
Size2_Z 0.3

Range 2
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15

Light

Durability 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51266
Blueprint_0_Product 51017
Blueprint_0_Products 2
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Build 27

AttackAudioClip Sounds/Big_Swing.mp3