1 x 1 (1)

Inventory Size

500 HP

Health

LOW

Armor Tier

Wall

Construct

Yes

Repairable

Yes

Salvageable

No

Requires Pillars

Structure
3 x
=
Structure
=
2 x
Structure
Structure
Wooden_Half_Wall_Center_Left.dat
GUID 7106c9896bcc42199b08f7efd7d8a32e
Type Structure
Rarity Rare
Useable Structure
Construct Wall
ID 51858

Size_X 1
Size_Y 1
Size_Z 0.0175

Health 500
Range 8

Explosion 29

Blueprints 3
Blueprint_0_Type Structure
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51023
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_0_Tool 51025
Blueprint_0_Tool_Critical
/// Scrap
Blueprint_1_Type Structure
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51858
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51023
Blueprint_1_Output_0_Amount 2
Blueprint_1_Build 27
Blueprint_1_Tool 51025
Blueprint_1_Tool_Critical
/// Turn Right
Blueprint_2_Type Structure
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51858
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 51859
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 27
Blueprint_2_Tool 51025
Blueprint_2_Tool_Critical

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3

Has_Clip_Prefab false
Requires_Pillars false
Use_Auto_Icon_Measurements false

Actions 2
/// Scrap
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
/// Turn Right
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Right ▶
Action_1_Tooltip Turn this structure piece right.