5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

250m

Range

0.83 RPS

Firerate

0.6%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

20 to 25 (50%)

Recoil X

20 to 25 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 108 79 59 59
Zombie 162 133 133 133
Animal 108 79 59 -
Structure Damage
Low Caliber
Damage
Barricade 80
Structure 10
Vehicle 10
Resource 10
Object 80

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
4 x
=
100%
Musket_Tactical.dat
GUID c90f57bf0e6a4a89bcfa03a855224a6b
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 3123

Size_X 5
Size_Y 2
Size_Z 0.45

Sight 146
Magazine 3006

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 1

Safety
Semi

Caliber 61

Range 250
Firerate 50
Action Rail

Player_Damage 99
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 148
Zombie_Leg_Multiplier 0.9
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 80
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 80


Durability 0.6

Spread_Aim 0.08
Spread_Hip 0.15

Recoil_Aim 0.25
Recoil_Min_X -25
Recoil_Min_Y 20
Recoil_Max_X -20
Recoil_Max_Y 25

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 42

Blueprints 1
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27