6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

550m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical

Hooks

-5%

Movement Speed

-1 to 1 (100%)

Recoil X

5 to 6 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 96 56 48 48
Zombie 262 131 105 105
Animal 105 49 35 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 200
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
7 x
+
4 x
=
100%
Tool
=
5 x
3 x
CA_Raven.dat
GUID 0c3dab05b13449ca836e62b0f646ab76
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4009

EjectAfterHammerDelay 1
RechamberAfterShotDelay 0.01

// Rig
Instantiated_Item_Name_Override CA_Sniper_0
EquipableModelParent SpineHook

RechamberAfterLastShot False

// Audio

InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Reload.ogg

Size_X 6
Size_Y 2

Magazine 4010
Sight 4099

Hook_Sight
ook_Barrel
Hook_Tactical

Ammo_Min 3
Ammo_Max 5

Semi

Range 550
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt

Unplace 0
Replace 0

Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.35

Attachment_Calibers 2
Attachment_Caliber_0 4007
Attachment_Caliber_1 4003

Magazine_Calibers 1
Magazine_Caliber_0 4101

Player_Damage 80
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2

Zombie_Damage 175
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 6

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

// Effects
Muzzle 4052
Shell 4076

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 4702
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4009
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 5
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 3
Blueprint_1_Build 27