6 x 2 (12)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
550m
Range
0.83 RPS
Firerate
0.35%
Durability Loss per Shot
Sight, Tactical
Hooks
-5%
Movement Speed
-1 to 1 (100%)
Recoil X
5 to 6 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 96 | 56 | 48 | 48 |
Zombie | 262 | 131 | 105 | 105 |
Animal | 105 | 49 | 35 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 30 |
Structure | 30 |
Vehicle | 200 |
Resource | 200 |
Object | 200 |
Spawn Id | Spawn Name | Items |
---|---|---|
4486 | CA Mesadyne High | 58 |
4491 | CA Mesadyne High Zombie | 57 |
4483 | CA Mesadyne Low | 55 |
4435 | CA Military Fort | 55 |
4490 | CA Mesadyne Low Zombie | 50 |
4441 | CA Military Reactor Zombie | 49 |
4390 | CA Special High | 44 |
4434 | CA Military Fort Zombie | 43 |
4497 | CA SWAT Mega | 35 |
4448 | CA Military Fort Mega | 24 |
4488 | CA Mesadyne High Guns | 16 |
4387 | CA Special Low | 13 |
4485 | CA Mesadyne Low Guns | 12 |
4446 | CA Military Reactor Guns | 7 |
4439 | CA Military Fort Guns | 7 |
4393 | CA Special High Guns | 5 |
4389 | CA Special Low Guns | 2 |
CA_Raven.dat
GUID 0c3dab05b13449ca836e62b0f646ab76
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4009
EjectAfterHammerDelay 1
RechamberAfterShotDelay 0.01
// Rig
Instantiated_Item_Name_Override CA_Sniper_0
EquipableModelParent SpineHook
RechamberAfterLastShot False
// Audio
InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Reload.ogg
Size_X 6
Size_Y 2
Magazine 4010
Sight 4099
Hook_Sight
ook_Barrel
Hook_Tactical
Ammo_Min 3
Ammo_Max 5
Semi
Range 550
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15
Firerate 50
Action Bolt
Unplace 0
Replace 0
Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.35
Attachment_Calibers 2
Attachment_Caliber_0 4007
Attachment_Caliber_1 4003
Magazine_Calibers 1
Magazine_Caliber_0 4101
Player_Damage 80
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2
Zombie_Damage 175
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5
Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200
Durability 0.35
Spread_Angle_Degrees 19.29005
Spread_Aim 0.001
Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 6
Recover_X 1
Recover_Y 1
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
// Effects
Muzzle 4052
Shell 4076
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4009
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 5
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 3
Blueprint_1_Build 27