2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi
Firemodes
200m
Range
5.95 RPS
Firerate
0.2%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
8 to 12 (50%)
Recoil X
14 to 22 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 71 | 44 | 33 | 33 |
Zombie | 148 | 99 | 79 | 79 |
Animal | 7 | 4 | 3 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 35 |
Structure | 35 |
Vehicle | 40 |
Resource | 40 |
Object | 90 |
Spawn Id | Spawn Name | Items |
---|---|---|
4403 | CA Militia Germany Guns | 3 |
4396 | CA Militia Russia Guns | 3 |
4462 | CA Cache PMC Low | 73 |
4399 | CA Militia Sawmill | 49 |
4308 | CA PMC High | 40 |
4367 | CA Mercenaries High | 39 |
4314 | CA Richmans Low | 33 |
4304 | CA PMC Low | 29 |
4352 | CA Mercenaries Low | 29 |
4361 | CA PMC Special High | 28 |
4395 | CA Militia Russia | 19 |
4402 | CA Militia Germany | 15 |
4313 | CA Richmans High | 12 |
4362 | CA PMC Special High Guns | 6 |
4349 | CA Mercenaries Guns | 5 |
4310 | CA Richmans Guns | 5 |
4306 | CA PMC High Guns | 5 |
4302 | CA PMC Low Guns | 4 |
4403 | CA Militia Germany Guns | 3 |
4396 | CA Militia Russia Guns | 3 |
CA_Czar.dat
GUID 18e418eec2ef48c2b470f9e8389d8ac1
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4032
EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never
Fire_Delay_Seconds 0.15
Unplace 0
Replace 0
Hook_Sight
Size_X 2
Size_Y 2
Magazine 4801
Ammo_Min 2
Ammo_Max 6
Semi
Attachment_Calibers 4
Attachment_Caliber_0 4002
Attachment_Caliber_1 4004
Attachment_Caliber_2 4005
Attachment_Caliber_3 4003
Magazine_Calibers 1
Magazine_Caliber_0 4800
Range 200
Bullet_Gravity_Multiplier 3.631
Firerate 7
Action Bolt
Player_Damage 55
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3
Zombie_Damage 99
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5
Animal_Damage 5
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 90
Durability 0.2
Aim_In_Duration 0.2
Spread_Angle_Degrees 7.125
Spread_Aim 0.03
Recoil_Min_X -8
Recoil_Min_Y 14
Recoil_Max_X -12
Recoil_Max_Y 22
Recover_X 0.5
Recover_Y 0.8
Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3
Muzzle 4056
Shell 0
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4032
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27