4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
375m
Range
8.33 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Grip, Barrel
Hooks
0%
Movement Speed
-0.5 to 2 (50%)
Recoil X
2.5 to 3.2 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 36 | 26 | 19 | 19 |
Zombie | 97 | 53 | 26 | 26 |
Animal | 36 | 26 | 19 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
4486 | CA Mesadyne High | 58 |
4491 | CA Mesadyne High Zombie | 57 |
4483 | CA Mesadyne Low | 55 |
4435 | CA Military Fort | 55 |
4490 | CA Mesadyne Low Zombie | 50 |
4441 | CA Military Reactor Zombie | 49 |
4390 | CA Special High | 44 |
4434 | CA Military Fort Zombie | 43 |
4381 | CA Military High 0 | 41 |
4294 | CA Military High 1 | 41 |
4497 | CA SWAT Mega | 35 |
4419 | CA Military Zombie Elite 1 | 29 |
4413 | CA Military Zombie Elite 0 | 29 |
4448 | CA Military Fort Mega | 24 |
4488 | CA Mesadyne High Guns | 16 |
4387 | CA Special Low | 13 |
4485 | CA Mesadyne Low Guns | 12 |
4446 | CA Military Reactor Guns | 7 |
4439 | CA Military Fort Guns | 7 |
4393 | CA Special High Guns | 5 |
4384 | CA Military High Guns | 4 |
4389 | CA Special Low Guns | 2 |
CA_Porto.dat
GUID 0a3a545a6b2e4b2d99c516d86edd6826
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4074
Instantiated_Item_Name_Override CA_Bullpup
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Rifles/CA_Porto/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Rifles/CA_Porto/Reload.ogg
HammerAudioClip Items/Weapons/Guns/Rifles/CA_Porto/Hammer.ogg
Size_X 4
Size_Y 2
Magazine 4820
Sight 4073
Barrel 4736
Hook_Sight
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Semi
Auto
Bursts 3
Attachment_Calibers 2
Attachment_Caliber_0 4001
Attachment_Caliber_1 4003
Magazine_Calibers 1
Magazine_Caliber_0 4012
Range 375
Bullet_Gravity_Multiplier 2.484048
Firerate 5
Action Trigger
Unplace 0.35
Replace 0.4
Player_Damage 33
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 89
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 33
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.2
Spread_Angle_Degrees 8.531
Spread_Aim 0.035
Recoil_Min_X -0.5
Recoil_Min_Y 2.5
Recoil_Max_X 2
Recoil_Max_Y 3.2
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.002
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.005
Muzzle 4050
Shell 4075
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4074
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27