6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

500m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-8%

Movement Speed

-1 to 1 (100%)

Recoil X

5 to 6 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 102 68 51 51
Zombie 337 168 135 135
Animal 127 59 42 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 200
Resource 200
Object 200

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
7 x
+
4 x
=
100%
Tool
=
5 x
3 x
Spawn Id Spawn Name Items
4462 CA Cache PMC Low 73
4461 CA Cache PMC High 50
4463 CA Cache PMC Guns 11
CA_Esfalka.dat
GUID 88b398e6ed234f2eb8ccc4d936e5ebb4
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4097

EjectAfterHammerDelay 1
RechamberAfterShotDelay 0.01

// Rig
Instantiated_Item_Name_Override CA_Sniper_0
EquipableModelParent SpineHook

// Audio

InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Snowfox/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Snowfox/Reload.ogg

Size_X 6
Size_Y 2

Sight 4099
Magazine 4096

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 3
Ammo_Max 10

Semi

Range 500
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt
Unplace 0
Replace 0

Equipable_Movement_Speed_Multiplier 0.92
Aim_In_Duration 0.35

Attachment_Calibers 2
Attachment_Caliber_0 4007
Attachment_Caliber_1 4003

Magazine_Calibers 1
Magazine_Caliber_0 4097

Player_Damage 85
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 225
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 85
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 6

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 0
Shell 4076

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 4702
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4097
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 5
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 3
Blueprint_1_Build 27