3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi

Firemodes

30m

Range

1.04 RPS

Firerate

0.25%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-10 to 10 (60%)

Recoil X

35 to 40 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 23 14 12 12
Zombie 38 28 24 24
Animal 42 28 24 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 10
Resource 10
Object 30

Magazines (3)

Magazines that can be attached to this weapon

Repair
0%
+
4 x
+
2 x
=
100%
Tool
=
3 x
3 x
CA_Shorty.dat
GUID 0f9b9a4603be4f0ebc83ae162b8f1410
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4098

InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Doorkicker/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Shotguns/CA_Doorkicker/Reload.ogg
ChamberJammedAudioClip Items/Weapons/Guns/Shotguns/CA_Doorkicker/ChamberJammed.ogg
HammerAudioClip Items/Weapons/Guns/Shotguns/CA_Doorkicker/Hammer.ogg

EjectAfterHammerDelay 0.1
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook

Size_X 3
Size_Y 2

Magazine 4198

Ammo_Min 1
Ammo_Max 6

Semi

Attachment_Calibers 2
// Picatinny Rail Caliber
Attachment_Caliber_0 4003
// Shotgun Barrel Caliber
Attachment_Caliber_1 4006

Magazine_Calibers 2
// 6x Shells Caliber
Magazine_Caliber_0 4008

Range 30
Firerate 40
Action Pump

Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.2

Unplace 0
Replace 0

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.72
Player_Skull_Multiplier 1.15

Zombie_Damage 35
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 35
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30

Durability 0.25

Spread_Angle_Degrees 5.71
Spread_Aim 0.8

Ballistic_Steps 1
Ballistic_Travel 30

Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.3
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.4

Muzzle 4052
Shell 4049

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 4702
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4098
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 3
Blueprint_1_Build 27