6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

600m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical

Hooks

-5%

Movement Speed

-1 to 1 (100%)

Recoil X

4 to 4 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 106 80 71 71
Zombie 337 168 135 135
Animal 120 56 40 -
Structure Damage
High Caliber
Damage
Barricade 50
Structure 50
Vehicle 290
Resource 200
Object 300

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
7 x
+
5 x
=
100%
Tool
=
5 x
4 x
Spawn Id Spawn Name Items
4409 CA Carepackage 47
4497 CA SWAT Mega 35
4408 CA Carepackage Armory 32
CA_Snowfox.dat
GUID dc81945cb3d2489e98dd7c8ffc05edc3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4101

EjectAfterHammerDelay 1
RechamberAfterShotDelay 0.01

// Rig
Instantiated_Item_Name_Override CA_Sniper_0
EquipableModelParent SpineHook

// Audio

InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Snowfox/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Snowfox/Reload.ogg

Size_X 6
Size_Y 2

Sight 4099
Magazine 4010

Hook_Sight
Hook_Tactical
// Hook_Barrel

Ammo_Min 3
Ammo_Max 5

Semi

Attachment_Calibers 2
Attachment_Caliber_0 4007
Attachment_Caliber_1 4003

Magazine_Calibers 1
Magazine_Caliber_0 4101

Range 600

Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt
Unplace 0
Replace 0

Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.4

Player_Damage 89
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.195

Zombie_Damage 225
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 80
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 300

Invulnerable

Durability 1
Wear 2

Spread_Angle_Degrees 21.8
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 4

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4052
Shell 4076

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 5
Blueprint_0_Tool 4702
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4101
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 5
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 4
Blueprint_1_Build 27